Search results

  1. $sj Goku

    Vegetto

    Um.. here is my opinion. Cell is Cell.. he's not a saiyan.. he has "some" saiyan blood ... Not the saiyn hair/eyes... or the saiyan body.. He didn't go ssj, or ssj2... His aura was yellow? It's just a color.. it doesn't mean anything special.. Goku's default arua is the same as piccolos...
  2. $sj Goku

    Just testing

    lateley ive posted a few things but they dont go trhough.. just seeing if my post works
  3. $sj Goku

    its a sample of the fighting for jinx's movie

    It's called slow motion
  4. $sj Goku

    its a sample of the fighting for jinx's movie

    If i wouldve locked onto the players then you wouldve only seen the fight from 1 player's perspective .. and it wouldn't look good to switch back an forth ive tried it. Thats just a sample of what the fighting is goign to look like.. i plan on adding some cool stunts .. ect in the movie
  5. $sj Goku

    Star Wars Episode 14

    LOL funny video 009 oh and by the way Halarious voices hahaah. You should check out my video^^ Im improving like i told you i would . http://s37.yousendit.com/d.aspx?id=10474XZYHVWN53ODKMIJ7AA8W2
  6. $sj Goku

    $sj Goku Movies Back And Better then Ever

    Video 1: here is my video for esf BG (COMING SOON) http://s37.yousendit.com/d.aspx?id=10474XZYHVWN53ODKMIJ7AA8W2
  7. $sj Goku

    Hp and beam suggestions.

    Here Check this out guys i think i got a better idea.. Ok listen up... All players should have a SET EXPLOSION range, so no matter how stronger the player gets The splash damage Range doesn't increase. BUT what does increase is the Knock Back Range(KBR). The Knock Back Range(KBR) Lets say...
  8. $sj Goku

    New Methods of Moving around in ESF

    Here is what i came up with. Double tapping is the regular swoop. Triple tapping could be The triple swoop that allows a player to go nearlly 2 times faster but at a much higher ki cost. If this isn't givin to every character at least give it to Crillin because in the show after crillin...
  9. $sj Goku

    New beam type?

    I love this idea and here is what i came up with for how it could work. before explaining understand this.. IN the show it didn't take players alot of energy to SUmmon beam attacks. It took alot of energy to Shoot and control them. Takes about half a second longer then a gen beam to power...
  10. $sj Goku

    Hp and beam suggestions.

    Hrmm I thought about this carefully and here is what i came up with.. When a beam hits an object other then player models it should have It's Normal explosion radius.. But for spam reducing purposes, when a beam is detonated it should have a much smaller splash damage radios. I mean comon...
  11. $sj Goku

    New Secondary Ki-blast

    You guys dont read carefully enough.. By the way Their could also be a " beam trail " on a gen ball that's shot with turbo on.. like a short/small beam trail showing its power
  12. $sj Goku

    360º

    Yo kid if you wanna turn what you record upside down.. go get adobe premiere.. oh by the way >: ) my movie is being redone thanks to some special effects i recenetly figured out
  13. $sj Goku

    Grunts, Screams and Noises.

    ROFL LOL!! funniest thing ive read on this forum LOL!... BAHAHAHAa ok... but seriously.. i think ude only hear people within range
  14. $sj Goku

    Jinx's/ $sj Goku's Esf Ideas.

    - Players should be givin 1000 HP to start with - The game should make Long very good looking Combo's that do ALOT OF DMG. - A Gohan with 3million PL should be faster then a GOku with 1 million pl. - Attacking players with Beams should NOT raise PL because it takes NO skill or effort to kill...
  15. $sj Goku

    The possibilities of a new ESF...

    i do like the Idea of different Flying modes but it would only complicate the game... to have a button that TOGGLES The fly modes... I suggest you only have 2 fly modes.. The first fly mode is the regular double tap swoop.... The 2nd fly mode is the TRIPLE tap that nearlly goes 2 times as...
  16. $sj Goku

    Death Animations.

    Thanks for bringing this up.. the death animations DO need tweaking.. check this out... The melee death animations are weak.. when killed you just fly back.. and if u land on a person or hit a ramp or something u just stick to them an fade away.. i thought of this melee idea an i...
  17. $sj Goku

    Ground attributes.

    ok some ground attributes.. here is my thoughts on how things should work on the ground. - Press Toggly Fly Changes the MODE of your player. If you are on the ground, No matter what you do you cannot fly. So if you jump then double tap forward in the air you will have a small boost allowing...
  18. $sj Goku

    Scouter sugestions.

    hey guys dont just look at his idea in 1 way.. look at it in general... an exploading scouter.. would be nice if you were to powerup to certain extent then your scouter blew up. So when your really strong or lets say you go ssj or higher your scouter will expload. This would be...
  19. $sj Goku

    New Game mode : Save Your Planet.

    Sorry i have lil time to explain - 2 planets - 2 teams - 2 dragons from each planet - each team fights to collect their own set of dragon balls.. - when a team summons a dragon the dragon damages the other teams planet. - after summoning the dragon enough the planet will be...
  20. $sj Goku

    Esf 1.3 new ideas.

    Ok i thought posted this before but i guess it didn't go through. - The red dots on the radar that represent players and the red diamonds over players heads should only appear when ki is being used. ( This represents a players ability to sense ki ). Examples: when powering up attacks...
Top Bottom