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  1. harSens

    Scatter shot crash

    Most scattershot issues should be fixed in beta1.1. You can send me a pm though, maybe you discovered something new :)
  2. harSens

    linux problems

    Well, i guess it's one of esfs crashing bugs. There is nothing you can do about that for now. A few crashing bugs are fixed in beta1.1 though. As a temporary fix, you should be able to setup your server to auto-restart on a crash.
  3. harSens

    Crazy Idea

    *sighs* The halflife engine doesn't support 16 or 32 color textures. And no, we'll not throw away our code and make it again in another engine.
  4. harSens

    client.dll error, i tried the fmod thing, so dont even suggest it

    Get the latest patch for halflife. Usually that's the problem if you get the client.dll prob. The new installer should instal fmod.dll in your halflife dir, make sure it is there, if it's not, get it from www.fmod.org
  5. harSens

    Opera + This site = messed up

    I do care. And so should iG. If it's reasonably possible to support a few different major browsers (say IE, Netscape, Opera and Konquerer) we should. If not, i'd like to hear why. *unlocked*
  6. harSens

    Bug report

    *harS screams in terror* And your game actually worked???? OMG! If the client.dll isn't accepted, upgrade your halflife and reinstal esf. If it still doesn't work, make sure you have fmod.dll in your halflife directory. If it's not, go scream at iG for screwing the installer, and get it from...
  7. harSens

    Possible PS Bug

    Hm... well, the explosion is drawn clientside, but that's not really the point. There seemed to be a bug in the beta1 ps code, wich is completely redone to support multiple ps's, and should be more stable. The other possible cause of this bug is that there isn't a max radius for the explosions...
  8. harSens

    Multiple PS

    Uhm... Hibiki... You really like to spread odd rumors about my coding don't you :p Anyways, the generic beam pumps a bit more damage per second in the beam as a kame, but because of their short chargetime they generally don't do much damage. In a ps however, if you can keep in it long enough...
  9. harSens

    Water kiblop bug!

    Hm... then what map do you use? I can't find a standard esf map that let me create a blob that big, and still keep it underwater.
  10. harSens

    Water kiblop bug!

    Hm... i just tried it on esf_namek, esf_island and esf_riverside. The only time my ki blob doesn't do damage, is if i create one with only 2 kiblasts (both under water as in air). Isn't this just a prob of making a too small kiblob, instead of not getting damage underwater?
  11. harSens

    Sould The Special Beam Cannon be Smaller?

    Well... as you can read in the beta1.1 update, the sprites for it aren't done, so i'm just using the kame and some other sprite for it for now. As for the size, it might shrink a bit, but not too much, because otherwise you can't hit anything, and/or the circles will screw up.
  12. harSens

    Bomb iraq !

    I could start a ramble about how morally wrong starting a war to prevent one is, but those 2 pics kinda show all :p
  13. harSens

    HP higher than maximum???

    Well... I limited powerlevel, blast radius, attack damage and powerratio (how much you can be stronger than other people) so this shouldn't happen in beta1.1...
  14. harSens

    update the mp3player

    It's called FSOUND_SetPaused now. Guess the peeps at fmod never heard of backward compatibility (good job anyways peeps).
  15. harSens

    Bugs > Screens Included

    Uhm no, i don't know about how to reproduce those bugs, and no, that's probably not a halflife problem.
  16. harSens

    This is important ..Dmz 1.7 vs. Esf beta 1

    Well, dmz getting better only inspires us to top them again. It's some sort of friendly competition. We're not really rivals anyways. We only have the dbz theme in common. DMZ has choosen to create a mortal combat style of gameplay, with a litle rpg-element in it, for choosing how to build...
  17. harSens

    blue attack disappears

    That's not a bug... Small attacks get vaporized by bigger attacks, unless they're strong enough to start a ps (i think that's when they do at least 10% of the dmg the big attack does, too lazy to check).
  18. harSens

    2 people energy beams [read before vote]

    I don't really see a point in creating such a beam (especially if it gets weaker than the 2 original beams), except for powerstruggling, but for that we already have the multiple ps in beta1.1.
  19. harSens

    new model in 1.1

    Keep your pants on.. It says optional above adult gohan, wich means that IF SS has enough time to model him AND someone has enough time to skin him AND DT has enough time to animate him, he might be in.
  20. harSens

    Yet another possible bug

    Heh, i kinda missed this message. Thx, this was at least one (and i suspect the only one) of the 0-health probs. It's fixed now.
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