If you are serious about this, first learn how to code in C++, before even downloading the halflife sdk. Get a book about C++. Online tutorials are usually from a doubtfull quality. Your local library should have something usefull. I don't have any English book suggestions. Leen Ammeraal wrote a...
Free compilers for windows/dos:
www.mingw.org (commandline)
www.borland.com (commandline or free "turbo C++" DOS compilers with UI in the museum)
http://www.delorie.com/djgpp/ (dos command line compiler)
You might want to check out one of those first to see if coding is your thing. Borland...
Uhm... read people, read. He didn't ask for a release date, nor for porting to HL2 (unless he edited the message).
As for the real question, yes, esf 1.2 will be released as a halflife-addon, and there probably won't be a steam release.
There is no such thing as func_vehicle in the halflife sdk. If you give me the exact names of HALFLIFE (so no CS) map entities you want to have re-enabled, i could take a look into it.
Actually, permanent transformations have a few advantages non-permanent transformations don't have:
- Non ssj-transformations don't burn ki
- Permanently transformed characters keep their form, even if their powerlevel descends below the required powerlevel for their form (by example, after...
Thx, i already figured this out a while ago (as you could read in my dev journal, if it worked). I was looking for some confirmation though (BIG HINT TO OUR WORTHLESS TESTERS WHO I ASKED TO CONFIRM THIS MONTHS AGO). The problem only seems to occur on some computers. It's not a problem with the...
Hm... The final battle... Wasn't that the mod with infamous models, wich passed it's models on to The Rage (wich tried to switch engines and then died shortly after that)? Maybe your code went that way too? I don't have it. If any of the fx look simular, it's probably because we used standard...
I'm not sure if i want esf to get bigger. I kinda liked the old days, when people played to have fun, and played fair, instead of trying their newest cheats or having fun exploiting bugs to crash the server, or whining about every attack being homosexual.
Telekinesis will be an attack for Frieza where he throws rocks with his brain. If there are env_models in the map around (like trees), he'll throw those.
Westwood all the way. They invented the strategy game (dune2). The main thing i have against Blizzard strategy games is that the units are basicly the same on both sides, and there is usually no way to sneak attack. I do like Warcraft 3 though :)
http://forum.esforces.com/showthread.php?threadid=3835:
New player models/transformations
There might be new player models, but we're perfectly able to pick those ourselves. So your 'add this guy/gal/thing because he/she/it is so cool!!!' thread will probably be ignored by us. If you have to...
Well, the real bug here is that dragonballs get removed from the map, wich is already known. If you want to suggest a beam radar, go to the suggestions section, there already are some threads about that. All the other stuff is just flaming, so i'll close this.
It might be possible for a beam to take over the entity-slot of a dragonball that got thrown out of the map, or in some other way deleted without the client getting noticed of that. Then the scouter would show that beam as a dragonball. I shouldn't be possible to show different sizes for the...
Your relative powerlevel (as compared to the servers average) determines the dmg of your attacks, and indirectly, the amount of damage you'll take after being hit by an attack.
Turbo increases speed (when not swooping) and powerlevel. It also gives you a slight blocking effect.
Your ki...
Uhm... isn't there a standard halflife option to set the respawn time?
Actually, we converted to 2.3 so we can get tournament mode running in a (hopefully) low lag-way LATER ON, somewhat like ricochet.
Just to make sure everyone gets it:
THERE WILL BE NO TOURNAMENT MODE IN BETA1.2
Nice, i think... What's new?
If you're messing around with it, could you make show it edited topics as 'new posts' too? That would be very handy for known bugs, testing orders, and other closed, but updated sticky threads.
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