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  1. harSens

    I want to learn how to code a half-life mod

    If you are serious about this, first learn how to code in C++, before even downloading the halflife sdk. Get a book about C++. Online tutorials are usually from a doubtfull quality. Your local library should have something usefull. I don't have any English book suggestions. Leen Ammeraal wrote a...
  2. harSens

    code compilers

    Free compilers for windows/dos: www.mingw.org (commandline) www.borland.com (commandline or free "turbo C++" DOS compilers with UI in the museum) http://www.delorie.com/djgpp/ (dos command line compiler) You might want to check out one of those first to see if coding is your thing. Borland...
  3. harSens

    next vershion 1.2?

    Uhm... read people, read. He didn't ask for a release date, nor for porting to HL2 (unless he edited the message). As for the real question, yes, esf 1.2 will be released as a halflife-addon, and there probably won't be a steam release.
  4. harSens

    More advanced Fgd file

    http://forum.esforces.com/showthread.php?goto=postid&postid=339074 Are there any standard halflife maps i could test the func_tracktrain on?
  5. harSens

    More advanced Fgd file

    There is no such thing as func_vehicle in the halflife sdk. If you give me the exact names of HALFLIFE (so no CS) map entities you want to have re-enabled, i could take a look into it.
  6. harSens

    Yet another Crash Bug

    Make sure your video mode is set at OpenGL or Direct3D. You can also try to delete the playlist.txt file in the mp3 dir. This will stop the mp3player.
  7. harSens

    Deathball size...

    One of the testers pointed me to that bug. It's fixed for beta1.1 * EDIT by Nretep * he meant beta1.2
  8. harSens

    New ESF Forums..

    Bleh, i just changed a few colors, because the red hurted my eyes. I tried to keep it the same (color) style as the main page.
  9. harSens

    Powered Up piccolo gets very low ki

    Actually, permanent transformations have a few advantages non-permanent transformations don't have: - Non ssj-transformations don't burn ki - Permanently transformed characters keep their form, even if their powerlevel descends below the required powerlevel for their form (by example, after...
  10. harSens

    Disc Problem Solved

    Thx, i already figured this out a while ago (as you could read in my dev journal, if it worked). I was looking for some confirmation though (BIG HINT TO OUR WORTHLESS TESTERS WHO I ASKED TO CONFIRM THIS MONTHS AGO). The problem only seems to occur on some computers. It's not a problem with the...
  11. harSens

    Coding Question

    Hm... The final battle... Wasn't that the mod with infamous models, wich passed it's models on to The Rage (wich tried to switch engines and then died shortly after that)? Maybe your code went that way too? I don't have it. If any of the fx look simular, it's probably because we used standard...
  12. harSens

    ESF Advertising

    I'm not sure if i want esf to get bigger. I kinda liked the old days, when people played to have fun, and played fair, instead of trying their newest cheats or having fun exploiting bugs to crash the server, or whining about every attack being homosexual.
  13. harSens

    explenation of outline point

    Telekinesis will be an attack for Frieza where he throws rocks with his brain. If there are env_models in the map around (like trees), he'll throw those.
  14. harSens

    Blizzard or Westwood?

    Westwood all the way. They invented the strategy game (dune2). The main thing i have against Blizzard strategy games is that the units are basicly the same on both sides, and there is usually no way to sneak attack. I do like Warcraft 3 though :)
  15. harSens

    Would you like too see Videl or 18 in future releases.

    http://forum.esforces.com/showthread.php?threadid=3835: New player models/transformations There might be new player models, but we're perfectly able to pick those ourselves. So your 'add this guy/gal/thing because he/she/it is so cool!!!' thread will probably be ignored by us. If you have to...
  16. harSens

    I charge kamehameha... I shoot a dragonball??

    Well, the real bug here is that dragonballs get removed from the map, wich is already known. If you want to suggest a beam radar, go to the suggestions section, there already are some threads about that. All the other stuff is just flaming, so i'll close this.
  17. harSens

    I charge kamehameha... I shoot a dragonball??

    It might be possible for a beam to take over the entity-slot of a dragonball that got thrown out of the map, or in some other way deleted without the client getting noticed of that. Then the scouter would show that beam as a dragonball. I shouldn't be possible to show different sizes for the...
  18. harSens

    Meh, Just wondering about the numbers...

    Your relative powerlevel (as compared to the servers average) determines the dmg of your attacks, and indirectly, the amount of damage you'll take after being hit by an attack. Turbo increases speed (when not swooping) and powerlevel. It also gives you a slight blocking effect. Your ki...
  19. harSens

    Just a thought considering the new SDK 2.3....

    Uhm... isn't there a standard halflife option to set the respawn time? Actually, we converted to 2.3 so we can get tournament mode running in a (hopefully) low lag-way LATER ON, somewhat like ricochet. Just to make sure everyone gets it: THERE WILL BE NO TOURNAMENT MODE IN BETA1.2
  20. harSens

    vBulletin 3.0.0

    Nice, i think... What's new? If you're messing around with it, could you make show it edited topics as 'new posts' too? That would be very handy for known bugs, testing orders, and other closed, but updated sticky threads.
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