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  1. harSens

    Randomly homing attacks, huh?

    Hm... what i think that happens is this: The beam is at the red position. You aimed at the black position, but for various reasons (current beam speed, server speed, update speed of beam directions, etc) the beam didn't get there in time. The beam still tries to reach it, and has to take an...
  2. harSens

    Special Beam Cannon!

    We probably won't get it attached in 1.2 (it's under optional for a reason). But if it will get attached, it will most likely only be for a short period for both graphical reasons, and a bit of spam preventing.
  3. harSens

    1.2 secret.....

    I'm not completely sure who spread the rumor about a secret feature, but to my knowledge, nothing but the stuff on the beta1.2 list will be created for beta1.2.
  4. harSens

    Bug with good/evil teams

    Belgische dude is talking about the title above the player image in the class select menu. It is indeed wrong. Fixed it a minute ago. Confirmed the bug with the key selection, i'll fix it later on. *edit* fixed the bug with the key selection
  5. harSens

    the dragonballs(for harsens) (i know it's not done yet)

    That code is already in for the dragonball spawning, except for the search of a new spawn point. If the mappers screw up their spawning locations, then that's not my problem. Calling it in a think to prevent dragonballs from being thrown out of a map disables the throwing itself to (since the...
  6. harSens

    idea for 1.2

    We'll post the 1.2 outline sometime later. If we did it now, we'd be flooded with whines like:
  7. harSens

    Randomly homing attacks, huh?

    The guided attacks (kame, generic beam, mouthblast, etc) shouldn't home on anything. Until you figure out what they home at or when they home, the best i can do is put the testers on it. I did notice the guided attacks being deflected in odd directions (not the 45 degrees to the left/right...
  8. harSens

    Entitis for 1.1

    aura weapon_bigbang func_wall func_wall_toggle func_conveyor func_illusionary func_monsterclip func_rotating func_pendulum weapon_burningattack env_global multisource func_button func_rot_button momentary_rot_button env_spark env_debris button_target candy weapon_candy...
  9. harSens

    some bugs

    1. I don't think that's an esf problem 2. I tested this with Nretep for a while, but i couldn't get my server to crash. It might be a linux server-only prob, or there might be other problems involved in the crash. 3. There might be a bug with the sizes of beams. I recoded those already, we'll...
  10. harSens

    Randomly homing attacks, huh?

    It only homes on players, not on other attacks. The original kame torpedo only flew up (so no aiming it with the crosshair). That's why it needed homing, and it never changed. We might remove homing and/or reduce damage on it in a later release
  11. harSens

    Randomly homing attacks, huh?

    The kametorpedoes are supposed to home a bit. *reads code* It seems i forgot to initialize their viewing field, so their fov will have a random value, it might be real small, but also really big. Fixing it right now.
  12. harSens

    Beta 1.2 known bugs

    KNOWN BUGS - Telekinesis isn't listed as Frieza's attack in the character select screen(harSens) - Holding both mouse buttons charges generic beams twice as fast (Canon's Food) FIXED BUGS (for beta 1.3) - Telekinesis is now listed as Frieza's attack in the character select screen -...
  13. harSens

    This is not ESF anymore

    Hm... 1.1 is not the small release it was supposed to be. It fixes 15+ bugs in beta 1.0, features new sounds and animations, 1 new map, 3 newly created mp3's, 4 new attacks, 15+ gameplay tweaks, 2 major functions (multiple ps and beamjumps) and quite a few graphical updates. And while the linux...
  14. harSens

    This is not ESF anymore

    You're not very constructive. It would help if you at least stated what you liked more in 1.0 than in 1.1. As for the release, i don't have a clue why we released today, and why we didn't release the 1.0 to 1.1 patch, or at least a no-mp3 version. I'm still trying to reach Masta/Greg.
  15. harSens

    Big Bad Sword Bug?

    make sure there is a weapon_sword.txt file in your sprites dir, with the following text in it: If it's not there, create it. This should fix the crosshair/no select sprite thing.
  16. harSens

    What happend to the improvement to Ping???

    *sighs* The old outline came with required and optional part. All goals we had in the required part were met, except for the "Keep the sb, with reduced charge, when hit by melee" thing. Some stuff under the optional list is not done (that's why it was optional).
  17. harSens

    C++

    But why buy the full suite? Like you ever want to program something in Microsofts java, or Fortran :p You should be able to get a student license of MSVC 6.0 for under $50. As for free compilers, you could use Borlands compiler (The ide in the dos version of Turbo C++ is awesome, it should be...
  18. harSens

    Know MySQL and PHP? (Rewards if you can help.)

    Well, post the SQL code you use to create the tables here, and i'll take a look at it.
  19. harSens

    Craters

    From http://forum.esforces.com/showthread.php?s=&threadid=3835 Terrain damage There won't be any form of massive terrain damage in ESF. The halflife engine won't allow maps with much breakables without making your framerate drop drasticly. And no, we will not throw our code away, and switch...
  20. harSens

    what version will the new trans be in?

    Uhm... no, every esf-model has a custom skeleton, and custom animations. It's not like you just put a skeleton in and it will work automaticly after that. Since we only have one animator, animating will take up most of the time. As for the releases, we're planning to do small releases from...
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