I didn't have to read any guides to survive in ESF. I just played, and learned, and had fun. That's not the case in a game like X.
If you have to read a 30 page manual to understand how to have fun - well, that's bad game design.
I guarantee had you fought me on a daily basis, you would have grown to hate the game. No fun would be had on your part.
@Sicron: I'm sure you agree with your comparison as you think it illustrates your point, but again, it's like comparing Hawx to a flight simulator, which is preposterous.
I didn't have to read 30 pages to play the game. Apparently, however, there are people out there who do, yourself and MK included. This isn't meant to be a rude statement, just an observation based on said inability to play the game. If X3's combat controls aren't using a variation of WSAD, that's news to me, as that's all I've ever used. All of the other systems and subsystems use different keys, because unlike an fps, there are a dozen systems you need to work with to be an efficient trader/pilot. If that's just too much for you, again, it's on you. The problem isn't the game. The problem is you. If you don't like that its a sim, the problem is you. Walk away from it. It doesn't pretend to be something its not. Freelancer was an action game, pure and simple, hence its simplicity. It targets a specific kind of gamer. Was the game fun? For a bit, yeah. Was it shallow? Absolutely. It is nowhere near as deep of a game as X3, and so everything is simpler.
Furthermore, X3, as slow and deliberate as it is, is not meant for your typical fps player. It was not designed for that kind of gamer. Saying its harder to figure out than an fps is ridiculous, because of how simple and shallow the fps genre is. No ****, its harder. What isn't? Complaining about the intricacy and complexity of X3 is like questioning the difficulty of playing a flight simulator. Why is it difficult? It's a simulator. The point is to simulate. Airplanes don't just jump into the air when you press one button, and X3 followed that logic.