New Member
- Joined
- Feb 23, 2006
- Messages
- 515
- Best answers
- 0
Funny thing: mages don't even have any dots, unless you have the fire-talent that adds a very very (read minute) small dot on hit.This is precisely what I meant. To whomever implied that I was talking about Blizzard forcing me into a playing style misinterpreted what I was trying to say. What I meant to get across is that you end up getting booted from parties because of your choice of character development, not that a GM comes into the game and forces you to play a certain way.
When I made my mage, I shifted my focus toward my ice spells without any particularly well-established template laid out in some guide, and I was often kicked out of groups due to not having enough "DoT" (damage over time, I suppose), claiming that the only thing I had going for my character was "survivability". Much confusion was expressed over why I wasn't focusing on fire and arcane spells. Long story short, I couldn't do 90% of my dungeon quests because groups didn't like the fact that I wasn't playing as my mage to their specifications. I'll put aside, for the moment, the fact that when I did manage to stay in a group, I proved to be quite beneficial![]()
Anyway, that's just the community being retarded anyway.. On the server I play, we just get people and see what happens.. I've seen fury warriors (the dps build) tank instances and even raids, I've seen shadowpriests healing, I've seen druids and paladins tank and heal at the same time (one time, our maintank was mainhealer as well).. However, this is the first time I've heard something about people complaining about a mage-build.. Mages do DPS anyway, be it frost or fire.. Mage is one of those classes you just take to an instance for DPS, like hunters, warlocks and rogues, they have no other use, apart from some skills such as polymorph, trap, seduce and sap. Any build of these 4 classes is good enough, because they all are great and do enough DPS.