WoW is dieing

How is your WoW life ?

  • I quit WoW

    Votes: 21 25.9%
  • Still playin

    Votes: 19 23.5%
  • Never Ever Played WoW

    Votes: 41 50.6%

  • Total voters
    81
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This is precisely what I meant. To whomever implied that I was talking about Blizzard forcing me into a playing style misinterpreted what I was trying to say. What I meant to get across is that you end up getting booted from parties because of your choice of character development, not that a GM comes into the game and forces you to play a certain way.

When I made my mage, I shifted my focus toward my ice spells without any particularly well-established template laid out in some guide, and I was often kicked out of groups due to not having enough "DoT" (damage over time, I suppose), claiming that the only thing I had going for my character was "survivability". Much confusion was expressed over why I wasn't focusing on fire and arcane spells. Long story short, I couldn't do 90% of my dungeon quests because groups didn't like the fact that I wasn't playing as my mage to their specifications. I'll put aside, for the moment, the fact that when I did manage to stay in a group, I proved to be quite beneficial :rolleyes:
Funny thing: mages don't even have any dots, unless you have the fire-talent that adds a very very (read minute) small dot on hit.

Anyway, that's just the community being retarded anyway.. On the server I play, we just get people and see what happens.. I've seen fury warriors (the dps build) tank instances and even raids, I've seen shadowpriests healing, I've seen druids and paladins tank and heal at the same time (one time, our maintank was mainhealer as well).. However, this is the first time I've heard something about people complaining about a mage-build.. Mages do DPS anyway, be it frost or fire.. Mage is one of those classes you just take to an instance for DPS, like hunters, warlocks and rogues, they have no other use, apart from some skills such as polymorph, trap, seduce and sap. Any build of these 4 classes is good enough, because they all are great and do enough DPS.
 
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Blizzard needs to stop living in its old glory and finally complete Diablo 3. Warcraft is good. But seriously, I played the campaign and stopped there. With diablo, I didnt just play the campaign.... I almost fell in love with it, until i found that i cant beat the nightmare difficulty mode....
Summary : forget wow. Make Diablo 3.
 
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You people do realise that Blizzard has different deparments that work on different games right? The WoW department hardly has anything to do with Diablo for example. The only cross-game department at Blizzard, is the cinematics department.

WoW has nothing to do with the delay of a Diablo 3 or Starcraft 2.
 
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You people do realise that Blizzard has different deparments that work on different games right? The WoW department hardly has anything to do with Diablo for example. The only cross-game department at Blizzard, is the cinematics department.

WoW has nothing to do with the delay of a Diablo 3 or Starcraft 2.
Yeah, the Diablo games were made by Blizzard North, but a bunch of their people left for other companies (one being Flagship Studios, who are working on Hellgate: London, and the other being Castaway Entertainment, which hasn't said what they're doing) and has since been closed. In other words, I wouldn't hold your breath for Diablo 3.

and I was often kicked out of groups due to not having enough "DoT" (damage over time, I suppose), claiming that the only thing I had going for my character was "survivability". Much confusion was expressed over why I wasn't focusing on fire and arcane spells.
Mage dots... lol. Yeah, it sounds like you were partying with idiots.
 
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In a lot of ways, WoW is a good metaphor for modern day life. >_>

Seriously, I'd play again if it wasn't for the fact that, just like several people have said, if you do not play according to how everyone else wants you to play, there is no place for you. I can't say how many times I have respecced (I was a Warrior). I started out as Arms, all the way from 1-60. Then I wanted to try Fury.. it was nice, but I couldn't tank for crap. Tried Defensive... I couldn't kill anything on my own anymore.

Fact is, if you really want to make a difference at endgame, you will have to spend countless hours behind your pc. I strongly believe that at one point skill becomes less important (note, less) because everyone will have "uber-gear". It's just not worth it. I'm done with WoW.
 
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Mage dots... lol. Yeah, it sounds like you were partying with idiots.
The upsetting part is that it wasn't an isolated incident, either. One would get the impression that the whole of the Horde players in the regions I was in (in Garona, of course; I don't mean to imply that all servers are packed with the same brand of player I ran into repeatedly) were parties of "idiots". One would also wonder how many of them actually knew what mages were capable of besides a talent-granted fire spell with small DPS.

At any rate, it was that kind of "support" from the community that partly caused me to lose interest.
 
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neva playd it b4. dont wana get into games that take yrs to level up either, just said yrs for example :p dont actualy mean yrs
 
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... Years? It takes 2 weeks to reach max level for a normal/new player, I've even seen people get to max lvl in a week (that's hardcore though)..


I'm so getting frsutrated of people not liking games for all the wrong reasons because they never even tried it.
 
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2 weeks for a normal player? That's bull, man. A new player reaching 60 (or 70) whatever in 2 weeks? You said normal player.. that's not normal. I don't know about you but my days only have 24 hours. >_>
 
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No, that certainly isn't normal. Normal would be a couple months.
 

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Yeah, the Diablo games were made by Blizzard North, but a bunch of their people left for other companies (one being Flagship Studios, who are working on Hellgate: London, and the other being Castaway Entertainment, which hasn't said what they're doing) and has since been closed. In other words, I wouldn't hold your breath for Diablo 3.
Diablo 3 is most likely in production. Who says it needs to be done by the same guyas that did the first two?
 
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Never played WoW, but I certainly don't think it is dying.

I'm a City of Heroes man =X.
 
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Never played WoW, but I certainly don't think it is dying.

I'm a City of Heroes man =X.
Wtf...if you play, send me a pm with your chat handle <_<.

My buddy just canceled his WoW account because he said they're going to nerf paladins on tuesday. Something about not being an uber healer or stacking attacks or w/e WoW mumbo jumbo you guys use.
 
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Uhm, so you're telling me that you simply didn't pay attention to jack **** while playing WoW? It has a story. Granted, it's not the greatest story in the world, but there's a story. In fact, most quests have their own stories pertaining to the zone (or surrounding zones) you receive them in.
Uh...when did I miss this? Unless you count the intro movies as a story, I don't know what you're talking about. All you do in the game is solve quests, kill monsters and other players. And exchange items and stuff of course. But you don't follow any story.

Anyway, such games shouldn't exist in my opinion. I'd rather play an action game online like Quake, Unreal Tournament and similar, and play RPG's in single player, hopefully with a good story that you follow.

@Optimus: Sad, but true.
 
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No story? The story continues from other warcraft games, its not kill mame and destroy with no explanation, everywhere has a story and an explanation to what you're doing. I guess if you dont like reading you're gonna miss out on the story though. I don't get why you're so insistant that it's a bad game, I hate quake, I dont tell you it should never had been made =\

Imo paladins shouldn't be uber healers anway, their buffs are enough to cover what they lack in healing not to mention their bubble, their buffs have short duration, but in comparison to a shaman, a shaman can only buff those in his party, and his buffs are confined to a range, totems are damn good though but they're a lot more constricted. Plus a good pally with the right spec can heal just as good as any other class.

The whole items = unfair advantage, I get what you mean, but personally i like the challenge when i know im fighting somebody who's almost completely covered in epic items, there's a lot more satisfaction in beating them. Only thing that makes it really unfair is being 2 or more levels lower, not only your stats dont compare, you dont have the upgraded skills at time's which can make all the difference, but thats the price you pay for going into a bg at lower lvl.
 
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The problem is that they gain resistance against your attacks simply by being a higher level. Why should you be able to resist all my attacks if you don't actually have the right resistances? I think that if it weren't for that, BGs would reward skill a lot more as the level gap wouldn't be as important.

Uh...when did I miss this? Unless you count the intro movies as a story, I don't know what you're talking about. All you do in the game is solve quests, kill monsters and other players. And exchange items and stuff of course. But you don't follow any story.
http://www.worldofwarcraft.com/info/story/index.html

No, you're right, there's no story at all.

/sarcasm

If you look into it, you'll find that this game has one of the richest back stories you will find. Each race has their own motivations and a unique perspective on the war. You really miss a lot when you skip over those quest dialog boxes.
 
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I'm sort of a new player at WoW and I bought tbc ( i just found out what that means yesterday XD) I'm pretty slow though lol, been playing since december and I'm only a Level 47 Paladin, I get bored of the same character and i got quite a few alts :D but... I don't think WoW is dying :d i see tons of new players.
 
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The problem is that they gain resistance against your attacks simply by being a higher level. Why should you be able to resist all my attacks if you don't actually have the right resistances? I think that if it weren't for that, BGs would reward skill a lot more as the level gap wouldn't be as important.


http://www.worldofwarcraft.com/info/story/index.html

No, you're right, there's no story at all.

/sarcasm

If you look into it, you'll find that this game has one of the richest back stories you will find. Each race has their own motivations and a unique perspective on the war. You really miss a lot when you skip over those quest dialog boxes.
Oh amazing story, I transport meat and get rid of raptors, bringing in their heads as proof. w00t

Just compare WoW's "story" to the story of, for example, Metal Gear Solid or Final Fantasy.

Maybe it has something distantly related to a story, but whatever that is, it's static and not happening while I play. Not that an online game can actually have a real story. Basically all you play for in WoW is to reach the next level, to get a better item, to improve your character. No exact goal exists in the game, which is what sucks about it.

In an adventure game, an RPG, even in a strategy, you have some sort of goal. That's why MMORPG's get boring. Doing the same things over and over, and only reaching the next level. Yet MMORPG's are becoming more and more popular. I really don't know why. What ever happened to just playing a game, reaching the final level, and finishing it?

Hell, I still play RPG's from Sega since they have some sort of goal connected to an amazing story. I play old strategies like Starcraft, both online and offline, because there's some kind of goal in both.

MMORPG's sometimes (or always for me) give you the feeling that you're out there killing monsters for nothing. These games suck and I wish they didn't even exist. RPG's were meant to be single player.
 
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The flaw with your plot reasoning is, its a massive multiplayer online role playing game, not a role playing game, you are not the only protagonist of the story and you cannot be, simply because the purpose of the game is fighting a war with other people, not on your own. There's a lot of backstories to all kinds of things in wow, further on in the game you find yourself trying to work for factions for reputation, each faction has a reason and purpose behind it and quests for that faction have purposes.

It's the same kind of thing with dungeons and dragons, you aren't the only player and it isn't exactly tailored for you, there's backstories which support what you're working towards, but you aren't the main character the game revolves around. If you like rpg's that have such stories stick to kingdom hearts and final fantasy, where you act out a role of a protagonist. Don't tell us that any other way doesn't work just because you dont like it, because it clearly does otherwise people wouldn't appreciate it. It's a question of taste, not right and wrong.
 

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