WoW is dieing

How is your WoW life ?

  • I quit WoW

    Votes: 21 25.9%
  • Still playin

    Votes: 19 23.5%
  • Never Ever Played WoW

    Votes: 41 50.6%

  • Total voters
    81
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
Personally I hated it. I lose interest in MMORPGs unless they have something to appeal to me with (Like an anime base) and good graphics and gameplay.

yup, no more mouse clicks !!!! only keys like in Multiplayer RP games.
Fancy stuff, extra great effects and fast gameplay.... owell, it wont even come in 5 years.
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 15, 2003
Messages
4,628
Best answers
0
I'm sorry, but if you dont think wow isnt fast tactical gameplay, i dunno what you think is :x wow is awesome for pvp.
 
New Member
💻 Oldtimer
Joined
Nov 29, 2004
Messages
1,626
Best answers
0
Yeah, pvp is fast. You have 10 seconds to shine, and if you don't, you're toast.

I'd say my WoW life is happy and healthy. I just started playing again two months ago. I had played for three months during the summer, and then stopped as I was bored with it, but this time it seems to have a different shine. When I first played, pvp involved me being 1-shotted by 60s, but now that I've gotten into the BGs I'm liking it a lot more. I consider myself somewhere between casual and hardcore. Greens are okay, but rare stuff is more common for me to have, and epic gear would be just that, epic. That being said, I've geared myself entirely for spell +dmg (Affliction ftw).

Now, if you'll excuse me, I'm off to go farm satyrs for Felcloth, so I can make some even better +dmg gear.
 
The Sinister Minister
Retired Forum Staff
💻 Oldtimer
Joined
Nov 25, 2001
Messages
3,637
Best answers
0
Location
Canada - Manitoba
I tried WoW shortly after GW came out (so, summer of 2005, or thereabout), played it sporadically from July-ish to September, checked back to see what Christmas was like on WoW, then quit for good.

The game simply didn't appeal that much to me. I understand that a lot of people enjoy the community and the interactions with other players, but I never really saw that as much of a selling point for me, particularly after I found out that most of the people around me weren't as friendly or cooperative as I was led to believe when I first subscribed.

It's a great game, speaking from a technical standpoint. It has a lot more in it than any of the other MMO's I've tried, and I can see where it might appeal to other people, but it doesn't seem to make the grade for me. It was neat to fool around, get up to level 20-ish and see a bunch of nifty spells for my mage (then realize that I'd be seeing the same spells from that point on, just slightly more powerful every few levels), then realize that doing quests wasn't going to provide me with enough money to purchase a "mount" at level 40 (as I didn't have loads of gold to blow at that point - I had enough to upgrade my skills and occasionally pick up some swag from the auction house). Also, I didn't much care for being told that I wasn't using my mage "properly"; in my opinion, an MMO shouldn't develop "correct" ways to use a class - it should remain the player's preference.

At any rate, I don't think WoW is dieing. A lot of people in this community started WoW not long after it was released; several were also involved in the beta. Therefore, it stands to reason that, by now, a few people here will finally be bored of WoW, or be dissatisfied with some of the changes that have been made to the game. Having those people leave will likely not kill WoW's momentum, though, as they are still, by the looks of it, getting new players regularly.
 
Cunning as Zeus
Banned
✔️ HL Verified
💻 Oldtimer
Joined
Nov 23, 2003
Messages
6,079
Best answers
0
I'm sorry, but if you dont think wow isnt fast tactical gameplay, i dunno what you think is :x wow is awesome for pvp.
GW beats WoW in the tactical gameplay department.
 
New Member
💻 Oldtimer
Joined
Nov 29, 2004
Messages
1,626
Best answers
0
Majin_You said:
Also, I didn't much care for being told that I wasn't using my mage "properly"; in my opinion, an MMO shouldn't develop "correct" ways to use a class - it should remain the player's preference.
How were you playing it?
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 15, 2003
Messages
4,628
Best answers
0
GW beats WoW in the tactical gameplay department.
I wouldn't know, i havent played GW. I doubt it though, since how u spec your character in wow, totally transforms how you play, also the gear you use too. I don't know too much about GW though.
 
New Member
💻 Oldtimer
Joined
Dec 21, 2004
Messages
2,417
Best answers
0
blizzard isnt telling you how to play your mage, some ******* in your party is telling you how to play.

not like a gm came and said

GMzoop: wtf use icebolt you arcanoob
 
New Member
Joined
Apr 13, 2005
Messages
43
Best answers
0
When someone tries to tell you how to play your own character, its best to tell them "ill play my character the way you want, when you pay for my account"
 
Cunning as Zeus
Banned
✔️ HL Verified
💻 Oldtimer
Joined
Nov 23, 2003
Messages
6,079
Best answers
0
I wouldn't know, i havent played GW. I doubt it though, since how u spec your character in wow, totally transforms how you play, also the gear you use too. I don't know too much about GW though.
The same with GW, although it's mostly about skill use, rather than super weapons and armor. In fact, the game relies so heavily on skill, that they don't even let you go past level 15 (or something around there; I don't remember).
 
New Member
Joined
Feb 23, 2006
Messages
515
Best answers
0
Level 20 is max level of GW.

Basicly, there is no uber armor. All the armor for every class has the same stats (well, armorvalue anyway), you can throw runes on the armorpieces (one on each piece) that give anything from +1 to +3 in a certain attribute class (same as a talent tree in WoW). In the end, every player has the exact same armor statwise (they only differ in looks, from crap to ubaromgwtfpwnlooks) with runes that apply to their attributes (talents).

This gives GW a a PvP-gameplay that is purely and 100% based on tactics and skill. WoW PvP has a lot to learn if Blizzard wants to give players a fair and skilled PvP experience, but then again, WoW is a PvE game, so I'm not really surprised that they keep it this way.


I'll give you an example of how armor and attributes work in GW:

Let's say you're a Ranger, you get the 4 attribute classes of a Ranger:
- Wilderness Survival
- Marksmanship
- Beast Mastery
- Expertise

You can go on and spend points in those attribute classes. The more points in 1 class, the more effective the skills that uses that attribute.

For example, Marksmanship applies to all the ranged attacks for a Ranger, so if you go and spend points to max out Marksmanship (13 points), a skill like "Power Shot" will add +34 damage to normal damage, if you don't spend any points in Marksmanship, this skill will only do +10 damage.
Expertise, on the other hand, reduces the energy (mana) cost of all your skills. And so on and on.

The task of this ranger now, is to find a perfect balance for PvP purpose, since he can only take 8 skills with him to combat. So a Ranger can either go pew pew versus certain professions (other name for classes in WoW), or find mixture that allows him to be as effective as possible to most other professions. This alone is a huge part of the tactical side of GW.

Anyway, about the armor now. There are 3 types of armor: cloth, leather and plate. Ofcourse, Plate will have the most armorvalue and cloth will have the least. But every level 20 plate armor will have the same amount of armor, same goes for cloth and leather.

Now, when you buy your armor, you get the basic armorpieces for your profession (duh), meaning that it'll have the armorvalue and stats like +xx energy and resistances for magic/piercing attacks. When you have bought your armor, you can go and slap runes on them that give +1, +2 or +3 to a certain attribute class (leaving you with a maximum of 16 points in an attrivute class (13 + 3). You can slap only one rune on each armor piece, and they don't stack (so you can't have like 5 +3 runes of the same attributeclass), there are also runes that give + health to fill an empty space.

In the end you just get balanced PvP because no player has uber gear and everything comes down to knowledge, skill and tactics.



Oh, and you can also get a second profession, so you have like a Ranger/Monk, so you'll have the attributes of the Ranger AND the attributes of a Monk to spend points in. But you won't get the main attribute of the secondary profession (in this case, Monk), thus the monk attributes will be less powerful/effective (main attributes being attributes that affect the 3 other attribute classes of a profession)



PS: I play and love both games :p
 
New Member
💻 Oldtimer
Joined
Jul 20, 2005
Messages
1,030
Best answers
0
WoW needs to die. It will force Blizzard to forget about the Warcraft IP for a little while and focus on some other stuff, mainly Starcraft 2. Diablo can't hurt either I guess.
Yeah. I think that Blizzard's decision to make MMORPG's was a big mistake. They were clearly a company that was best at designing strategy games, like Starcraft, which still rocks after 9 years. And as I said, I hate most MMORPG's. They're simply boring sometimes.
 
New Member
Joined
Feb 23, 2006
Messages
515
Best answers
0
Yeah. I think that Blizzard's decision to make MMORPG's was a big mistake. They were clearly a company that was best at designing strategy games, like Starcraft, which still rocks after 9 years. And as I said, I hate most MMORPG's. They're simply boring sometimes.
Yea, WoW was a mistake..

WoW is a great MMORPG, the problem is that more than 50% of the community are complete retards and downright idiots.


Oh, and I hate StarCraft, does that make Blizzard a silly company that made a mistake to develop RTS?
 
New Member
💻 Oldtimer
Joined
Jun 8, 2004
Messages
5,216
Best answers
0
Majin_You said:
Also, I didn't much care for being told that I wasn't using my mage "properly"; in my opinion, an MMO shouldn't develop "correct" ways to use a class - it should remain the player's preference.
Agreed with fervour. I played a Night Elf Warrior and all I was asked was whether I was 'tank spec' (take damage) or 'crit spec' (deal damage). It was really tiresome because I wasn't doing either. I wasn't following an FAQ or an outline from a fansite or anything, I was just playing as I wanted, learning all the time, developing the character and experiencing the game first-hand. As a consequence I was soloing a lot. Quit after a few months, personally I prefer FFXII (with the Gambit system), but that's just me. /ducks flames
 
New Member
💻 Oldtimer
Joined
Aug 27, 2006
Messages
1,285
Best answers
0
Location
Finland
I gotta say, that WoW ruined Blizzard, the way they did games was totally different.

WoW is only fun with groups with the same lvl as you are, same quests done etc.. As Bolteh said, 50 % of WoW players are retards, so it's hard to find players to be fun to play with.

Also, i hate it how they put Mini Diablo in there, made it look like an not-tough enemy from Diablo 2.

If the rumors are true, that they'll be making Diablo 3 the same as WoW, i will stop supporting all blizzard games than D 1/2, Wc 3+tft, sc.

I've never had or play TBC , but it seems like it's a bad purchase, and the game ratings claim something else than community..
 
New Member
Joined
May 30, 2003
Messages
842
Best answers
0
WoW has evolved a lot since it's conception. I played WoW in it's glory days. It ate me. I played for like 4-5 hours a day, until it really started to take a toll. I quit WoW and sold my account.

Now I have a new one. But this time, instead of pretty much having to join a guild (which means you forfiet your social life) I can just casually PvP and get some decent gear. Sure it won't be as good as the bags that put in 5 hours a day (it shouldn't, really), but it's still fun.
 
New Member
💻 Oldtimer
Joined
Aug 27, 2006
Messages
1,285
Best answers
0
Location
Finland
I remember starting at winter '06, and it wasn't so hooking as Esf, i quited after a few raids, bg's , and quests, mount tbh..

WoW was fun, but not so hooking up as esf was for a year or 2..
 
New Member
💻 Oldtimer
Joined
Apr 14, 2005
Messages
4,022
Best answers
0
Heh, I try to stay the hell away from WoW as much as I can, lest it consume my soul. :p
 
The Sinister Minister
Retired Forum Staff
💻 Oldtimer
Joined
Nov 25, 2001
Messages
3,637
Best answers
0
Location
Canada - Manitoba
Agreed with fervour. I played a Night Elf Warrior and all I was asked was whether I was 'tank spec' (take damage) or 'crit spec' (deal damage). It was really tiresome because I wasn't doing either. I wasn't following an FAQ or an outline from a fansite or anything, I was just playing as I wanted, learning all the time, developing the character and experiencing the game first-hand. As a consequence I was soloing a lot. Quit after a few months, personally I prefer FFXII (with the Gambit system), but that's just me. /ducks flames
This is precisely what I meant. To whomever implied that I was talking about Blizzard forcing me into a playing style misinterpreted what I was trying to say. What I meant to get across is that you end up getting booted from parties because of your choice of character development, not that a GM comes into the game and forces you to play a certain way.

When I made my mage, I shifted my focus toward my ice spells without any particularly well-established template laid out in some guide, and I was often kicked out of groups due to not having enough "DoT" (damage over time, I suppose), claiming that the only thing I had going for my character was "survivability". Much confusion was expressed over why I wasn't focusing on fire and arcane spells. Long story short, I couldn't do 90% of my dungeon quests because groups didn't like the fact that I wasn't playing as my mage to their specifications. I'll put aside, for the moment, the fact that when I did manage to stay in a group, I proved to be quite beneficial :rolleyes:
 

Users who are viewing this thread

Top Bottom