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What's everyones thoughts on what makes a good map for ESF? Is it the detail, textures, sounds, things you can do, originality, what?
I like my map to be extra big and whit a lot of hiding place so i can get the enemy unde suprizeSpunky said:Any map big enough to resemble a small planet is fine by me. I like my battlefields to be big.
Which is almost entirely impossible, because if you press F9, you get a magical radar telling you where your enemies are...john_volkov said:I like my map to be extra big and whit a lot of hiding place so i can get the enemy unde suprize
Even if the scouter it's activated he will still have a hard time finding you because you can be up you can be down o and one more thing you can see him first on the scouterSpunky said:Which is almost entirely impossible, because if you press F9, you get a magical radar telling you where your enemies are...
If you ask me, esf_cell_games is one of the best maps there is. So what are you to call people noobs? every1 has their own opinion on everything, and mine is that esf cell games rox.john_volkov said:I think what make a good map is if the map was in the show , that's way all the noob's play esf_cell_games