New Member
- Joined
- Jun 13, 2002
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Some things I noticed while playing.
1.
In alpha2.0 you could powerstruggle quite long without your ki running out, well in beta1 your ki-bar is already almost empty when you fired your charged beam and if you put force into the powersturggle you'll run out of ki in notime.
Also, when you're powerstruggling, someone else's beam will fly right through it, you won't be able to put more beams into the struggle.
2.
Your KI got higher when your PL would raise, in beta1 it won't matter if you have 2000mil or 0.75mil, your ki won't increase...
3.
The balancing system in alpha2.0 was bad, but this one is worse, but I won't have to explain this cause it's told a 100 times.
4.
After a while playing in beta1, I notice my blast radius isn't getting any bigger anymore, I wonder why, even at 300mil the explosions weren't that big..
Don't get me wrong, it's not like I like alpha2.0 better, just a few points, I think beta1 is heaps better. :]
Gtz.
1.
In alpha2.0 you could powerstruggle quite long without your ki running out, well in beta1 your ki-bar is already almost empty when you fired your charged beam and if you put force into the powersturggle you'll run out of ki in notime.
Also, when you're powerstruggling, someone else's beam will fly right through it, you won't be able to put more beams into the struggle.
2.
Your KI got higher when your PL would raise, in beta1 it won't matter if you have 2000mil or 0.75mil, your ki won't increase...
3.
The balancing system in alpha2.0 was bad, but this one is worse, but I won't have to explain this cause it's told a 100 times.
4.
After a while playing in beta1, I notice my blast radius isn't getting any bigger anymore, I wonder why, even at 300mil the explosions weren't that big..
Don't get me wrong, it's not like I like alpha2.0 better, just a few points, I think beta1 is heaps better. :]
Gtz.