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- Jun 9, 2003
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well, I'm working on Vincent Valentine from FFVII as my first model and I have some pictures of the WiP to show, as well as a question.
first, the pictures:
http://users.pandora.be/bladesinger/models/wireframevincent.jpg
http://users.pandora.be/bladesinger/models/hand.jpg
these are two of my more recent screenshots. I intend to redo the legs and maybe the claw, but the rest will probably stay pretty much as it is. this model probably won't make it into ESF, since I don't know anything about skinning yet and the polycount is a bit too high. didn't quite spread the level of detail well enough... I'm modeling him using gmax, by the way.
second, my problem:
http://users.pandora.be/bladesinger/vincent.jpg
this is the head so far. the triangulation looks pretty bad to me, but I have no idea how to fix it. could anyone give me some tips on how to improve the head? also, is my approach (doing the front first, then the side) feasible?
first, the pictures:
http://users.pandora.be/bladesinger/models/wireframevincent.jpg
http://users.pandora.be/bladesinger/models/hand.jpg
these are two of my more recent screenshots. I intend to redo the legs and maybe the claw, but the rest will probably stay pretty much as it is. this model probably won't make it into ESF, since I don't know anything about skinning yet and the polycount is a bit too high. didn't quite spread the level of detail well enough... I'm modeling him using gmax, by the way.
second, my problem:
http://users.pandora.be/bladesinger/vincent.jpg
this is the head so far. the triangulation looks pretty bad to me, but I have no idea how to fix it. could anyone give me some tips on how to improve the head? also, is my approach (doing the front first, then the side) feasible?