vegeta wip

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credits to Turk and Nuttzy. this is a vegeta model that im making cuz im bored.
1268 polys so far. its going to be the andorid/cell saga vegeta so ill do a ussj. heres a pic.
 
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1268 polies!?!?!?!?!??!?!

looks like 400 *no offense*

it looks good front and back but the pic on the far left looks a little thin on the side
 
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It looks skinny, the front of the face looks small, the armour is flat and the neck is huge compared to the head. But its better than anything I could do and it is poly by poly so keep it up :)
 
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His face is flat, and make chest bigger will look better
 
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well, i figured i had to let this out sometime, though i said it back when i released the base model,

those arms were never meant to be taken off of the base model, they were meant to stay on models made from the base model, unless i gave ya permission to, like i did with crackerjack and ice man


i know i shouldve said it earlier, but i didnt see it as a big deal, but the more models were made using my arms it just kinda got to this point where im tired of letting it slip,


you can finish this model with them (since you gave credit), but this will be the last model allowed to use my arms without my permission
 
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bring the center of the chest out, scale it on the side (its 2 thin), bring the head down moregive him a real neck and itll look better.

Nuttzy.... ffs... its called the 'period' or 'full stop' key, use it.
 
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ffs?

fear frustration syndrome? *joke*

well ah... do what smo said and itll be fine... and make those "boob pads" come out rather in because he is like a muscle character... *with big abs and those things on top of the abs* dont ask... its early in the morn.

and make chest kinda like an oval shape in the front view.. its kinda just straight down..
 
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hes too skinny add some pecs for christs sake he looks vlike hes on a huge diet
 
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looks a bit oke so far:
-bigger hair (resize it bigger)
-make chest more bulkier
-make those yellow things on his shoulders closer to his neck
-make the yellow thing on his back smaller

not much more critz so far....waiting for legs ^_^
 
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as a vegeta model is looks like crap however do not give up.. poly by poly modleing IS the way to go.. I know even though I can't do it myself.

For the fact that you are trying and actually get any form in it without holes makes you good. ;)
 
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Indeed this Vegeta looks like a crash test dummy or something o_O

The front view is decent ... but the profile ... ermm ... God have mercy ! ;)

Give it a bit of work and he will pwn :D ... good luck
 
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poly by poly is NOT the way to go. My roomate from School works at Redstorm and he never did poly by poly. It's ok for tweaking, but I would never do it for a whole model..

As for the model, Smo is right. I'd say to start fixing it, select the pints on his head, chest, & neck and scale it out (back & front) from the side. He's flat right now, but could be pretty cool :)
 
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its the render!!! >_<

its not shiny like that foreal jou know <_<
 
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did you make this model or did you start it off another model?

his face was fixed very well : D, head is ok, fix the upper arms, they seem not to connect to the body in the far left render. neck is abit too long, neh? : )

good model
 

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