Unlocked Potential Kuririn WIP

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Still better then Gohan......he ended up marrying his first girlfriend ;/
 
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even master roshi had more girls than krillin, cmon,

but sun did you plan on doing all new animations,.... all that are required like, "run, walk, jump, lomg jump) etc?,

i know you said you do custom animations, but i didnt catch if you said you were redoing all of them, or just some of them
 
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hm.. .there was marin... some girl that he had for only like 2 days.... android 18... i can only count 3.. but he was always a ladies man ^_^....

on topic: i love it.... bald and beautiful
 
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I don't know..he deforms like crap with the current skeleton & without weighting. I HAVE to change the skeleton cuz the proportions are messed up and because there aren't enough joints (need more on the hands b/c my fingers have 3 joints like they are supposed to and new ones on the shoulders to move the vest & shirt correctly, & some for the belt.) Basicly, I have to redo all the animations that Kurirn uses in the game.. :(

What I may do is make new animations for specials things like the Kame, destructo disk, melee, etc.. and give all the other animations to someone else..
 
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i only know one animator here that could give him the treatment you would want on your model, and last i heard his milkshape was screwed up, and now hes animating for like 18 million different mods(shijing),

you can try and ask him but i dunno if his ms3d is working yet

theres lotsa people here that can animate to a certain extent. nothing fancy though (including myself), but i doubt youd want to send your model out to a large amount of people preemptively,
 
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lol..
/me blushes :O!

anyways, i COULD play with the skeleton, its one of the things i can do pretty well, as well as animations. but to do all the base animations from scratch again seems unachieveable.. thats alot of anims, and there aint many pros who can pull it off, but we could play with the skeleton and i might manage to achieve somthing, buuut, as teh nuttzter explained, my ms3d went all manky and randomly decided to unregister me for some queer reason, so im waiting for there update to be linked and i'll see if i can fix it, then i'll try your problem, but ms3d fixing first >_>
 
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Lol I can just imagine Darksun's krillins shoulders stretching out like the ESF krillin hahah :D

But really that does suck..... :(

awesome model anyways Darksun
 
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Wheeeee! I'm Flyyyying!

This is the kind of deformation I can get with my new skeleton:



It's OK. Pretty good for no weighting. the Kame & Kienzan will cause some
MAJOR cliping, but I guess that goes without saying.... I don't know what I'm
going to do since this needs all new animation.. :(

Help me Shijing-one-kenobi, you're my only hope...

unless the ESF team wants to venture this way with their new
models... :confused: :confused: :confused:

BTW Shijing, I've heard people having that problem, just email Mete, he'll help you out. :yes:
 

ZuL

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Incredible. It really does look good, but yes, some parts look weird when not using weighting... very good nonetheless. Good job :yes:
 
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?????

Ok, I don't know what I'm going to do. I just realized how much I hate animating. And this model is not deforming well without weighting, I hate it. Now that Maya is free, I'll give it a shot, but I don't know how easy it is to import export file types to/from Maya to/from MS3D or how hard the processes is to make the finished models for ESF in Maya..

So here's the deal. Either I:

  • Just stick the old skeleton in there and let it deform the hell out of the model, But at least it will be released. And Just start working on my next model.
  • Find someone to redo the animations with my current Milkshape skeleton which is OK at best. And Just start working on my next model.
  • Try to do it in Maya with proper weighting etc and risk it never being released since I don't really want to do it anyways. And probably end up not making any more models.
  • Totally ignore animating it, or even adding a skeleton and just release the Milkshape files to the masses to do what they will (I would probably pimp it on Polycount and try to find an animator there.) And Just start working on my next model.



*sigh* animating sucks....
 
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Well as long as this has a chance to get done its alright with me. But this is your model so really you can decide to do what you want :p. I would go with the last one if you decide that you do not want to do it. It would be such a waste of a good model :(. That is unless Smo will get his out...
 
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to be honest it really doesnt look that bad, the clipping and all. krillin isnt very big in game, so you may not even see the big deformaties.
then again you do have the model, i dunno what deforms the most or not.

you could combine the first one, with the last one. from the choices that is. but i know alot of people want it to be good. but i sense that youre getting tired of this model and just want it out.:]
 
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it one of the best models for hl ive seen to this date,it would be a sad thing not to finish it,if you wanna release it with animations,go with #1,if you wanna release it period and get it the hell over with go with the last one,if you plan on finishing and wanna continue making this one of the best models out for HL,go with the maya one.
i have added my 2 cents.
 
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*bows to logan*<--- i was reading his sig

same thing logan said.. he basically took the words outve my mouth
 
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Yeah, no need to give up on such a great peice of work, from the pics the deformations don't look that bad anyway. Although if it's getting you down so much that you feel like giving up modelling all together maybe you should just release it as is.
 
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rah! luckeh is on my side... kinda o_O

i gave up trying to be rational with ms3d, so i kicked it in the groin and reformatted, aaand now its being a nice little program and will not bust up again or i'll tear its little balls off >_<

anyways, with one problem sorted, i can start helping with your problem, try and get it to me somehow, and i'll get a start t'night hopefully, might be tomorrow since i still gotta reinstall some junk and work to be done, but i'll have the time soon ^^

-[AIM= great shijing]-
-[msn/[email protected]]-
 
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HERE'S THE PLAN!!

OK everybody, Here is what's gonna happen:

I recently downloaded a Vegeto model for ESF that look familiar. It was the amazing model from Elemental Fusion! :shocked: I was amazed by how well it was animating with the current ESF skeleton. I took a look again at the old skeleton and the proportions are not off INSANELY bad... So It got me thinking, if I make some modifications to the model, I may very well be able to use the old Skeleton and avoid pretty much ALL the problems I'm having.. :yes: So here are the alterations I'm going to make:

  1. Putting in the old Skeleton.
  2. Adjusting the knees and Butt so they deform a bit better without weighting or more joints.
  3. getting rid of some of the depths in the Vest shoulders. It will look more solid and less like a sleeve, but will deform much better.
  4. Detaching the arms at the sholders so they are separate objects. This way they can rotate 180 without tearing the should polys. looks a bit "action-figureish" at times..
  5. shortening the belt so that the lack of animation won't be so noticeable
  6. changing any of the animations that deform REALLY badly or that I would simply like to look better.
  7. Leaving the hands open... Looks retarded, but won't really work any other way with diferent size fingers..

So there would be some comprimises on his design. Once I'm done with this, if it looks really bad, I will Give the model to Shijing & Smo to make a better skeleton & animations.

I have faith that this method with the old skeleton & the modifications will work tho! :yes: :yes:
 
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ghm... thats looks nice man!
BUT what about the animation of destrukto disk?
in the miovies kuririn's hand are straight uplifted (than charging)

In tjhe es original model his arma are crooked...
What about yours model?
 
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