Unlocked Potential Kuririn WIP

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But how will I animate it? Having it just ... i dunno, move with his leg, is retarded. and I can't add bones as far as I know.. Come to think of it, if I could add bones I would have to redo all the animations... uhhh. no thanks.
 
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well you could just leave it assigned to the spine, so it hangs down at all times, however, it will clip the legs alot, but the only way aroudn it is making it move with the legs or adding new bones,

(im pretty sure you can, just some bones are picky about attaching new bones to)
 
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I dont think it needs the belt, were not the ninja turtles here >_>.

Just finish that spectacular skinning job and that model will be the most perfect kuririn model ever created. GJ! :yes:
 
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Dude that model totally owns.
As for the belt, I dont think I would miss it.
I mean if you are going for detail, and you are willing to put in the extra time and effort for a belt sure it would look better but I think it looks fine.

GJ
 
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Well, you could add bones, and you wouldnt have to redo all the animations, only the ones you want to change. I did this on my older version of gotenks. If you dont edit the animation, the belt will just stay the same, and not animate.
 
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so you're saying that you can add bones and the model compiles and runs ok?
 

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ehm.. no it wont compile and run fine... u have to reanimate with the new skeleton.. so you have to redo all the anims just because u want moving beltlashes :O
 
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you dont have to.. It worked fine with my gotenks..

its just, when you dont animate the bone, it wont move.
 
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i think you should.. perfection my friend.. it all pays off ;)
 
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cj and me are right bolt, =P,

i made a duke nukem model that had a hand grenade, shotgun, and 2 pistols all with seperete bones stemming from the spine bone,

they would move with the spine bone in all the existing animations, (if you placed the models on the waist they would stay there but they would rotate with the waist,if the bone they stemmed from is on the waist,, which is good)


for custom animations you just hafta animate the new bones just like you would any other one,


some bones dont allow you to add bones though, or it could be entire skeletons,


but when i used the vegeta skeleton i was able to add 4 bones and animate them all seperately without having to redo all the animations except for the ones i wanted to change,


if you want ill send you the model as proof, and somewhat of an explanation to how i did it,


but i think i explained it good nuff there to tell you how,
 
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man i cant believe i havent posted here in a while
great job on the skin, i really like those folds.
but yea, i say go for the animating the belt. as myztix said. its damn near perfect.
 
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ALMOST THERE!

FORM VOLTRON!


Still thinking about the belt.. Might do it. Right now I need to attach the
skeleton and try to get it to animate correctly period...
 
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Hollllyyy shhhhiittt...
thats awesomeeee....
 
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What ice man said, one thing though, this might be just me, but..the arms seem short..yea its just me :p
 
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awsome man, i still think you should add the rest of his belt ;) i love your work and i hope you keep it alllll up
 
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wow, krillin looks pissed off =o

and mr.smo, im sorry i 'compared' you to another person.

i just think that darksun and yourself are the best skinners around.

you two have set yourselves much furthur ahead of everybody else when it comes to detail.

*lick

p.s. dont get me wrong all you other skinners, im just expressing my overall opinion, prove me wrong if you want : D
 
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