Trunks sword .....

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he doesent put in his sword when i switch to an other attack!
I tried to search for a solve and i downloadet 3 different weapon_sword.txts please help me or give me a link to a thread where this problem was discussed
 
Coder - Harsens sidekick
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I'm not exactly sure what the problem is with it... Try getting someone elses trunks.mdl file I guess...
 
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Hehe, there was a model on the models/skinning topic. It was a trunks constantly carrying his sword out of the holster(or something). I think you need to dl 1.1. If this isn't the case then i suggest you should take Pcjoe's advice.
 
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I have the exact same problem and I haven't changed anything o_O, ColdSteel (or anybody else) would you mind sending me your Trunks/SSJ Trunks if they work properly, thanks in advance.
 
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Someone has said to turn off the high quality models in another thread. The only thing I found with the sword is that its magically back in the holster when he blocks which I assume will be fixed in a future patch so no biggy. To tell you the truth I wish that he could fight without his sword as well... Make it so that he can't block when he has his sword out... OOOOOoooo, that would be interesting....
 
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WOW thanx a lot !!!! Turn high quality models off and then it worx!!!!!
 
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Originally posted by Scorcher2k
Someone has said to turn off the high quality models in another thread. The only thing I found with the sword is that its magically back in the holster when he blocks which I assume will be fixed in a future patch so no biggy. To tell you the truth I wish that he could fight without his sword as well... Make it so that he can't block when he has his sword out... OOOOOoooo, that would be interesting....
Holy **** thats actually a good idea. They would have to buff up the blocking damage for the sword, but that would be a neat little feature.
 
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where could you turn the high quality models off

edit/ already found it
 
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i didnt have to take the high quality models on mine, all i had to do was uninstall esf completely and install the complete 1.1 version and not the patch.
 

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