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ok obviously ive been misunderstood. Let me straighten this out.Rocky87 said:Ok the idea of noob vs. pro has come up, no matter the pl the pro will always win. However think of it from the perspective of pro vs. pro. In which case the higher pl WILL be the deciding factor. From that perspective I can agree with Raven's idea, but a complete resistance seems really bad. Basically it means the low pl player can win the fight simply because the high pl player's attacks do no damage.
You've also got to remember that low pl players show up as miniscule dots on the mini-map. Meaning that its not overly difficult to sneak up on a high level opponent unsuspectingly and engage them.
The resistance will NOT work on melee, only eneergy attacks (AKA a freaking kamehameha in the middle of the map while the very very low pl person is in a corner getting killed by it). THIS is what i mean not melee attacks therefore the pros still give just as much damage.
This can also reduce beam spamming somewhat. so it could act as both a newcomer resistance and a beamspammming shield.