It certainly sheds some light on the buddy system, but opens a load of new question too.
Will buddies take half the damage you recieve, or all of it until they die at which point your health bar is in effect? Do buddies gain PL as well? Can they participate in melee? How about helping out in beam struggles? The mind! It boggles!
This brings a question of balance to the table. If I'm playing as two characters like that and I charge up a gen beam, I assume both characters will charge it up and fire. This would effectively do double damage, no? I would think that would sort of destroy melee.
anyway ... looks cool .... the budy system i mean ...... but why does guldo have 1000 ki .... isn't that useless .... if he enters in melee or shoots something in someone it will just explode and do 0 damage ...
1 000 powerlevel wtf is up with that he wont be able to do ne dmg, the only thing guldo could probly do is stop time and let captain ginyu attack like crazy for a bit like a team attack if they even give guldo time stop.
EDIT: If they were gonna give guldo such a crappy power atleast give him his real power of 10 000.
Time stop would be a bit confusing and stuff, because everybody pauses and then they forgot what they wanted to do when the time reactivates... but love the buddy system even though I don't know why pl is so low and aptain ginyu's pl is excactly 2 mil, I wonder how they got that right...
Oh and I also love that map, very good(Earth wastes if I remembered correctly)