TEEN GOHAN....SSJ2! OMG!!!!!

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ill have my buddy do the skinmap when i get the esf skel assigned, but can someone teach me how to import the gohan skeleton onto my max so i can make my model fit the skeletion :p
 
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i dont like to do it in max so i export it back to milkshape because when we compile it you are going to use milkshape anyway because you need to export it as a smd...do you have msn or aim or something pm me if you do and i can teach you.
 
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im questionable at how deformable itll be with the esf skeleton =/

the knees in particular, sure it looks good in your normal pose, but the way your polyflow is with that fold around the knee area doesnt look like itll deform well, same with other areas on that gi. id have to inspect arms, but they look like theyed be ok.
 
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so do you mind doing me a draw over on how i should do the knees and gi to deform well?

*edit*
i did some major tweaking on the arm



big thanks to david for the arm refs
 
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hmm...the new arms looks nice , how many polies have you got now?

and by the way this is the best gohan model i have ever seen, keep up the good work !! :D
 
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thx a lot gir, i fixed some of the structure on the elbow, and the flow on the sholder, plus i added a ball joint, i didnt weld however because then the bicep would look rather flat... haha its bigfoot!

and some good news, my good friend the_reckoning did a quick 5-10 minute rigging job just to test the model ingame, i think the rig was pretty damm decent for the time that was put into it, he'll rig it again when im 100% done the model and then my other good friend taimaishu will skin it and will be ready for release :p
 
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hehe yup, i did a better rig when i was offline and i was bored and i encountered some problems with the crotch, maybe i've never rigged this type of crotch before im not sure, figuring a way how to overcome it because it looks bad check with other people is the croth good with the polyflow. or maybe because it hasn't been attachted together :p

oh and by the way glad to see you added a ball joint, that shoulder did look too stretchy :)
 
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>_> gotta love the confidence that newbies inspire.... yeh the model is good. but not great. and definatlely sub standard for the esf team (no offence dude). the team has strict guidelines on a lot of things. polycount being one of them 1500 tri's....
 
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hey, ill try to get a drawover of how the knees can deform well soon, im just busy with my own work atm =/
 
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ack...the arms are wrong :S ill do a drawover in a lil while, (i dont have my tablet)
 
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undofortunately itll involve a lot of editing on your part... take a look at how sv built his shoulder compared to your own. itll help you structure it better. at the moment yours looks like a ball joint with a bicep slapped on half way down the cylinder. it doesnt look like a real muscular flow...
 
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k i sorta fixed up the arm and imo im pretty satisfied with it, i just need that damm drawover on how to make the knees deform wel...
 
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Lookin good, My only crit would be to work on the knees(hopefully you'll get a good draw over) and move the belt down more
 
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actually the knee deforms quite well now, ignor the ass, me and reck are still working on it

 
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hehe, i'm done with rigging, check this out guys



now to the animations!! and yeh btw unfortunately you can not use or see gohans new attack in the final version because it is too dangerous..
 

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