You say you want change but the one key component to esf which is melee has not been developed yet. Only the designers/creators of the new melee system will know exactly which direction ESF is going to take. Who knows what this new melee system is going to bring to the table. Anyways back to the topic.
I edited my post when you finished posting yours so you might have missed somethings I added so I'll re quote myself.
Also ESF is all about ki management, if you can't manage your ki well then your out of a luck because someone who can will wipe you off the map. When your low on ki and need to power up and someone who is controlling their ki better then you will hit you when your recharging its that simple. So thus by leaving out gliding/drifting leads you to have to move around the map either by swoop which is basically the idea to get around the map now or dash which is more free form then swoop/gliding/drifting could ever be.
You guys say its dumb down I say its just more simple for users to get into which is the whole key of a mod for users to jump in learn what they need and decide how their going to play the game and such. Unless someone who is an average player teaches you about gliding/drifting then you know what new players are going to be crap out of luck until someone decides to teach them.
Now this can be debated to the cows come home everyone has their opinion on what should be in and out and my opinion is holding down to swoop, gliding/etc.. should be removed. I've stated my points and if I keep posting I will just be repeating myself over and over because those are my statements and I stick with them. So this is my final post from me on this topic.
Yes, they are the only people who know how advanced melee will turn out. You don't see a problem with that? We have to wait and be told, "It's going to be amazing! Trust us! Forget about 1.2! Trust us! Forget that we need to make simple melee useless in order to get people to use the new melee system! Trust us!"
Dash doesn't give us freedom of movement. It's easier to use, yes, because you just tap a key, but
a) we're not fully in control of the swoop
and
b) we're only allowed to fight linearly because drift isn't an option.
ESF IS all about ki management, and that's why drift was so important to 1.1 and 1.2 (moreso in 1.2). There's a huge difference between being able to choose your altitude by just dropping and being forced to swoop or dash which uses ki if you want to go up or down. What this does is force the more skillful player to either rely on teleportation or try to remain less active than his opponent.
Right, the goal of ESF is to get people to just come in and start playing immediately. You guys accomplished that with 1.2. Let's try to, you know, keep the players this time. After a certain point, one feels that the game is simple and repetitive, and that's because there's no depth to the gameplay. Your answer to simplicity? Make everything needlessly complicated without actually improving anything. You took out drifting and that was an entire layer of ESF, you cut swoop in 2, basically telling us which is used for what instead of allowing us to figure out ways to use a single swoop for multiple purposes, and now we're going to have to play a fighting game because simple melee was too hardcore. People will play the game because it has every transformation and looks pretty, but unless you get gameplay right this time, it's going the way of 1.2.
Guess who taught me how to drift. Nope. Guess again. Try again.
The bots did. And if someone ingame asks everyone how to drift, I'll tell him, because it's a basic part of the game, not some super secret "advanced melee combo" that does absolutely nothing. It's required knowledge.
1.3 seems to be smoke and mirrors so far. The illusion of freedom of movement, the illusion of depth, the illusion of a superb system in the near future. I understand this is a beta, but it doesn't take prescience to see where this is heading.
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I'm with you on all points, David, although I still think have two separate swoops if pointless. However, if they're gonna stay, they should at least be done right.