svencoop map on esf

New Member
Joined
Jan 4, 2006
Messages
368
Best answers
0
there's a part of my experiment about use huge size HL map on esf......but not so well, it almost make me crash.

there's the example....






PS: it's really extremely huge............but look like it's been sucessed..

map name : giftest4f


next time i'll try reo1
 
The Viking
🚂 Steam Linked
💻 Oldtimer
Joined
Sep 29, 2002
Messages
4,803
Best answers
0
That map is nog bigger then any other hl map. Maybe the scale is different, but the map is not.

The difference in fps is caused by more detail since its a svencoop map.
 
New Member
Joined
Jan 4, 2006
Messages
368
Best answers
0
Cold Steel said:
That map is nog bigger then any other hl map. Maybe the scale is different, but the map is not.

The difference in fps is caused by more detail since its a svencoop map.
have u seem this before?




 
The Viking
🚂 Steam Linked
💻 Oldtimer
Joined
Sep 29, 2002
Messages
4,803
Best answers
0
Yeah, it looks no different from before.

If you're talking about getting sven coop maps in ESF, that trick has been done before.
 
New Member
💻 Oldtimer
Joined
Apr 14, 2005
Messages
4,022
Best answers
0
The maps aren't really that big.

It's just that the character models are so small.

That's why the maps look so big. Different perspective.
 
New Member
Joined
Jan 4, 2006
Messages
368
Best answers
0
Shiyojin Rommyu said:
The maps aren't really that big.

It's just that the character models are so small.

That's why the maps look so big. Different perspective.
another model: dbjr


 
Lost in space
Banned
💻 Oldtimer
Joined
Dec 1, 2002
Messages
2,725
Best answers
0
Yes, you can play any Half-Life 1 mod's maps to an effect on any other Half-Life 1 mod. ESF is no different.

...Yay?
 
New Member
Joined
Jan 4, 2006
Messages
368
Best answers
0
DragonDude said:
Yes, you can play any Half-Life 1 mod's maps to an effect on any other Half-Life 1 mod. ESF is no different.

...Yay?

no...u need to remove the map, also u need the wad to launch it.....a lot of work...

i cant play the HL mod on esf unless i fix some part(u need MAX.Wad and map script)
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
>.>

Copying a WAD file aint realy that mutch work >.>

In case you dont know wad files = map textures so that realy no t that mutch work.

As for the maps itself. Standard mod maps use standard HL entities thus are compatible with other mods. Actualy all youd normaly need to do is copy the bsp and wad files along with models. That is all. No big deal.


And befor you say something. All multiplayer maps have the same starting entities. Meaning the maps with only the basic (start entities, lights, dors, buttons...) work on all mods. No script needed for that >.>
 
Super Moderator
💻 Oldtimer
Joined
Dec 1, 2001
Messages
3,125
Best answers
0
KidBoy17 said:
Bunker, what you are doing isn't a big surprise as you can see from other's comments.
Thanks for your oh-so-needed validation of, as you said, "other's comments."

If you have nothing better to say than "O RLY SO WAT?!" then don't bother posting at all, it's already been well established that this has been done before.
 
New Member
Joined
Jan 4, 2006
Messages
368
Best answers
0
i donno this map......but this weird.....




*Images Removed*




becuz the name was too long so i cant remember.......

Images with inappropriate content removed - OptiPrime|
 
Force Pit Member
Joined
Sep 19, 2005
Messages
300
Best answers
0
Optimus Prime said:
Congratulations on testing a moderator. Warning for spam. :warning:
congratulations on acting like a fair moderator and give a warning to a normal user that did excaly what kama did and yet u didnt even say anything to kama cuz is inteam ... :S

ontopic:
bunker from what mod that piramid map from it looks really good
 

Users who are viewing this thread

Top Bottom