Super Smash style block

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alrighty, this wont really help with the 1.2 style melee, but it could be used for the 1.2 1.1 style melee.

for those of you that have played Super Smash Bros. you are familiar with this type of block.
for those of you who havent played it, if you block for too long, or too often, your block will break and you will become vulnerable for a short period of time.

since the 1.2 melee will be more along the lines smaller hits and not powerhousing like 1.1 it wont be very easy to implement for 1.2.

sooo for now ill just suggest this for the 1.1 cvar in 1.2

ok, now to get to the point....
if you block too often or too long your block is broken and you become stunned just like Smash Bros. (this is only vs melee, so you can still block beams as often as you like).

so for example:
player A blocks player B's melee strike.
player A keeps comes into the same situation in a short period of time and blocks again.
this happens 3 or 4 times, and player A's block is avoided and he gets a bop on the chin stunning him. player B is now free to do whatever he wants to player A for x amount of time.

this wont apply to people that block once every 5 minutes.... only for people that block constantly lets say like.... 4 times in under a minute. granted not too many people block.

the amount of time you can block could be based on powerlevel.
a higher PL can block a lower PL for longer, and visa vera.

meeeh, this might not be that fair, just figured id share it.
 
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Iunno, wouldn't that make blocking way too strong. I only use block once maybe twice when I run out of ki and need to use it in desperation.
 
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yea its not a very well thought out idea, i was bored and figured id throw it out there.
 
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have like a bar which is full at the start and blocking attacks makes the bar empty, when it is empy or u dont have enough points in ur block bar to block an attack u get hit. the bar will regenerate itself at the rate of buu's life regeneration thingi but if u attack some1 it fills up ur block bar the ammount that that attack would have taken of the person if they were blocking. should be good if in 1.2 they implement other forms of melee other than autopunching and melee strugles.
 
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eaz135 said:
have like a bar which is full at the start and blocking attacks makes the bar empty, when it is empy or u dont have enough points in ur block bar to block an attack u get hit. the bar will regenerate itself [...]
yeah ... why not adding 3 other bars ... there's still place left on the screen ;)

I don't dislike the idea (but I dislike permanent blockers), but I don't really like it at all ...
I would suggest following: (copyright by Tron2.0 ;))

you press block ... and after (about) 2 secs it releases itself ... your block (nothing else effected) is stunned for (about) 1.5 sec ... then you can block again for 2 secs ...

but I think this isn't that good for enemies with big ping differences ...
 
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i think how long u are able to block for should depend on the strengh of the attack(s) that u are blocking rather than time.
and why add 3 more bars ?
just 1 is needed to do my idea ? a bar for blocking which would appear when melee is selected .
for example

[ //////////////// ] - this is what it would look like when its full
[ ///////////.......] - bar after several weak attacks
[ //..................] - bar after strong hit

kind of like the Ki bar but just for blocking :O.
 
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Hmm, sounds interesting...

Once the opponent holds down block, a meter comes up. It goes down only when hit, so the more you get hit, the shorter the bar gets and the more damage taken, per hit. Once the bar is empty, your opponent is stunned, leaving him/her voulnerable for a combo or throw.

I like the idea, hopefully Joe reads this thread.
 
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interesting idea, and it should be inplented like eaz said would be kinda fun but ofcourse it could also be a pain NO
(sorry but i dunno how to make a pain NO lol)

offtopic = W00t 500 posts
 
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i wouldnt give myself a big no, silly goose :)

anyway i like the idea that has sprung up more than the one i thought of. :yes:
 
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MyStiX said:
Hmm, sounds interesting...

Once the opponent holds down block, a meter comes up. It goes down only when hit, so the more you get hit, the shorter the bar gets and the more damage taken, per hit. Once the bar is empty, your opponent is stunned, leaving him/her voulnerable for a combo or throw.

I like the idea, hopefully Joe reads this thread.
Nope. Never will work. Know why?

Cause not everyone HOLDS DOWN BLOCK AFTER EVERY ATTACK.

Besides that, I don't think block whoring is a big problem in 1.1 at all.

I also get the feeling that this idea is geared towards lessening the "n00b block whores" around (which there really aren't). It would, however, detrimentally affect players like me, who block within the scope of our fights, so as to throw off the opponent.

Honestly my smash mouth style of playing lets me get easy kills off of people who sit and block so almost never do I have to complain about the blocking.

At any rate, the best version of this idea as I'm figuring would be the following:

1.) Have a bar (or not, but if it's visible it would be better)
2.) When someone hits block, said bar will drain automatically, and be empty over the course of say, 2-5 seconds (with 5 pushing it--I think three would be good, personally.)
3.) If you are meleed when the bar is low enough, a less damaging hit occurs.
4.) It would, of course, either not apply or be generously reduced in the effort of blocking beams.
5.) The key here is that the player can keep blocking, but after the bar is empty, the block becomes breakable and gives 0% defense.
6.) This idea might also work for 1.2, as when the block runs out the player could become more vulnerable, or be granted less reaction time during combos.

Just my two cents.
 

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