Suggestions from Cell Saga

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I aint never seen the Cell saga, but i got the perfect cell saga DVD set, and i got some idea from it.

1)when super vegeta kicked cells head, he didnt flinch, so for example, ifa 700,000 pl peerson basic meleed a 3,000,000, he would get hurt, but wouldn't be knocked back. So the greater the difference the pl, the less distance the higher pl player gets knocked back by basic melee and the farther/faster the lower pl player gets knocked back.

2) When knocked back and the red blue bar shows up, you can use turbo to make you stop faster.

3) since the idea of a beam going into someone and pushing them accross the map instead of exploding on impact seems spammer-able to people, why not have only extreemly strong ball attacks push keep pushing them until they hit somethingo r regain balance. If the ball is not swatable and they are not blocking it, they will be carried by it, being hurt continuallly while in it.

4)in a head on advanced melee struggle, turbo increases chances of getting randoms/not getting randoms

5) IF a throw fails because the thrower runs out of ki, instead of both palyers being knocked back, the person being throws automatically counters with a basic melee hit.

6) All character get an "Ultimate" attack that takes as long to charge at the spirit bomb. The explosion matchs that of the show asll well, becuae wehn i see a final flash going by, it looks nothing like the show. these "ultimate" attacks will mostly be different versions of the attacks, so the person can keep the original final flash, but just switch the weapon to the ultimate one. The bar MUST be charged to the top for it to work, with extremely devastting results. Uses a full ki bar.

Vegeta: Super galic gun
SSJ Vegeta: Final flash
Majin Vageta: Final Sacrifice

Goku: GIANT spirit bomb
SSJ-SSJ3: Super Dragon fist (hold able, so you can move around nrmally while having it fully charged)

SSJ2 Gohan: Super Kamehaeha wave that doesn't explode on impact

All frieza forms: Death ball

Trunks: Charge the bar up and press right click while holdinf left click to put it on hold mode. Do the sword combo as the last move in advanced melee/win an advanced melee struggle, once the sword combo finishes, giant burning attack beam shot from one hand.

Perfect Cell: Same as ssj2 gohans

fat buu: Angry explosion

Super Buu: human extinction attack

Kid Buu: Vanishing Ball (used to destroy earth and can absorb ki attacks that are shot at it)

Krillin: Scatters multiple destructo disc at all players.

Piccilo: Light grenade

Ginyu: Trades health/pl with targeted player. When Ginyu dies, he goes bak to normal, when the target dies, he goes back to normal.

#18: Self Distruct bomb.
 
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1. Sounds good, except even if youre strong, wouldn't it suck to smack someone across the room so you couldnt hit them once more?

2. Good idea, but problem is nobody ever gets thrown so hard they can't stop normally. I assume you meant this together with your above idea, in that case the difference in pl, for the change in melee hitting to change, it has to be at 2 000 000, otherwise it will get boring.

3. Explain further, I did not understand your sentence structure/grammar. As far as I understand, you mean for ball attacks to either do damage while you're blocking them or simply swat them away.

4. No. The chances for randoms are supposed to be random. Pl is the only thing which changes that, turbo would only make it more silly.

5. I like this idea, it would make newbies learn not to throw unless they have tons of ki.

6. Sure, except a couple of things.. But it couldn't use an entire ki bar, unless you could guide the beams free, without a ki cost. Giant SB sounds silly, its already giant enough. The rest I don't mind.

Pretty good ideas =D
 
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1.) I like the knockback suggestion, though I think it should be capped.

2.) Now, if you hold attack, it has the same effect, but without the struggle bar. I like it the wat it is now, but perhaps the key could be changed to turbo.

3.) Not a bad idea, but I wouldnt want it in ESF. I dont like the idea of "wave damage"

Avenger: He means that instead of the ball attack exploding, you would be carried by it, doing constant damage while this happens. Then when it runs into an object it would explode.

4.) I prefer it the way it is now.

5.) I agree with this one.

6.) Sticky
 
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I thought there was something about the GSB I could remember, which wouldn't allow it to be in..

Thanks for explaining Twister, I doubt that would've been a good idea since in the show they didn't take damage before they hit the ground =/

Offtopic: What's wrong with my signature? Vegeta siggeh isn't showing.

Your host probably died ~TwisteR

Nvm, its back, sorry. >_<
 

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