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I aint never seen the Cell saga, but i got the perfect cell saga DVD set, and i got some idea from it.
1)when super vegeta kicked cells head, he didnt flinch, so for example, ifa 700,000 pl peerson basic meleed a 3,000,000, he would get hurt, but wouldn't be knocked back. So the greater the difference the pl, the less distance the higher pl player gets knocked back by basic melee and the farther/faster the lower pl player gets knocked back.
2) When knocked back and the red blue bar shows up, you can use turbo to make you stop faster.
3) since the idea of a beam going into someone and pushing them accross the map instead of exploding on impact seems spammer-able to people, why not have only extreemly strong ball attacks push keep pushing them until they hit somethingo r regain balance. If the ball is not swatable and they are not blocking it, they will be carried by it, being hurt continuallly while in it.
4)in a head on advanced melee struggle, turbo increases chances of getting randoms/not getting randoms
5) IF a throw fails because the thrower runs out of ki, instead of both palyers being knocked back, the person being throws automatically counters with a basic melee hit.
6) All character get an "Ultimate" attack that takes as long to charge at the spirit bomb. The explosion matchs that of the show asll well, becuae wehn i see a final flash going by, it looks nothing like the show. these "ultimate" attacks will mostly be different versions of the attacks, so the person can keep the original final flash, but just switch the weapon to the ultimate one. The bar MUST be charged to the top for it to work, with extremely devastting results. Uses a full ki bar.
Vegeta: Super galic gun
SSJ Vegeta: Final flash
Majin Vageta: Final Sacrifice
Goku: GIANT spirit bomb
SSJ-SSJ3: Super Dragon fist (hold able, so you can move around nrmally while having it fully charged)
SSJ2 Gohan: Super Kamehaeha wave that doesn't explode on impact
All frieza forms: Death ball
Trunks: Charge the bar up and press right click while holdinf left click to put it on hold mode. Do the sword combo as the last move in advanced melee/win an advanced melee struggle, once the sword combo finishes, giant burning attack beam shot from one hand.
Perfect Cell: Same as ssj2 gohans
fat buu: Angry explosion
Super Buu: human extinction attack
Kid Buu: Vanishing Ball (used to destroy earth and can absorb ki attacks that are shot at it)
Krillin: Scatters multiple destructo disc at all players.
Piccilo: Light grenade
Ginyu: Trades health/pl with targeted player. When Ginyu dies, he goes bak to normal, when the target dies, he goes back to normal.
#18: Self Distruct bomb.
1)when super vegeta kicked cells head, he didnt flinch, so for example, ifa 700,000 pl peerson basic meleed a 3,000,000, he would get hurt, but wouldn't be knocked back. So the greater the difference the pl, the less distance the higher pl player gets knocked back by basic melee and the farther/faster the lower pl player gets knocked back.
2) When knocked back and the red blue bar shows up, you can use turbo to make you stop faster.
3) since the idea of a beam going into someone and pushing them accross the map instead of exploding on impact seems spammer-able to people, why not have only extreemly strong ball attacks push keep pushing them until they hit somethingo r regain balance. If the ball is not swatable and they are not blocking it, they will be carried by it, being hurt continuallly while in it.
4)in a head on advanced melee struggle, turbo increases chances of getting randoms/not getting randoms
5) IF a throw fails because the thrower runs out of ki, instead of both palyers being knocked back, the person being throws automatically counters with a basic melee hit.
6) All character get an "Ultimate" attack that takes as long to charge at the spirit bomb. The explosion matchs that of the show asll well, becuae wehn i see a final flash going by, it looks nothing like the show. these "ultimate" attacks will mostly be different versions of the attacks, so the person can keep the original final flash, but just switch the weapon to the ultimate one. The bar MUST be charged to the top for it to work, with extremely devastting results. Uses a full ki bar.
Vegeta: Super galic gun
SSJ Vegeta: Final flash
Majin Vageta: Final Sacrifice
Goku: GIANT spirit bomb
SSJ-SSJ3: Super Dragon fist (hold able, so you can move around nrmally while having it fully charged)
SSJ2 Gohan: Super Kamehaeha wave that doesn't explode on impact
All frieza forms: Death ball
Trunks: Charge the bar up and press right click while holdinf left click to put it on hold mode. Do the sword combo as the last move in advanced melee/win an advanced melee struggle, once the sword combo finishes, giant burning attack beam shot from one hand.
Perfect Cell: Same as ssj2 gohans
fat buu: Angry explosion
Super Buu: human extinction attack
Kid Buu: Vanishing Ball (used to destroy earth and can absorb ki attacks that are shot at it)
Krillin: Scatters multiple destructo disc at all players.
Piccilo: Light grenade
Ginyu: Trades health/pl with targeted player. When Ginyu dies, he goes bak to normal, when the target dies, he goes back to normal.
#18: Self Distruct bomb.