Misanthropist
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<3 SketchUp
Has its handy moments
Has its handy moments
Next to impossible. While you can easily import OBJ files into any old modeling program the thing is. There is no asset decompiler since the compiler was written by LOD. So without the core files you cant really do anything. You have access to all textures, but not the model itself ^^;I would like to ask - how difficult is it to reverse engineer the new mapping system in terms of edits and rips?
Professional version does allow this, standard version does not. That's why I posted a plugin in a post above that, supposedly, adds an .obj exporter to the standard Sketchup version: http://sketchuptips.blogspot.com/2007/01/wavefront-obj-exporter.htmlAlso if sketchup doesn't allow you to export your mesh as an obj, you could always export it as something that Max can import, and then finally export it as an obj in Max.