Yeah, something like that. Plus, this is a little bit more defined in my mind. I've probably played about every game in the 4X genre, I think I have a good idea on the underlying rules and mechanics. I've been playing Civilization II for more than 10 years now, as well as played a bit of Civilization III / IV / V, Alpha Centauri, Galactic Civilizations II, Call To Power I / II, Masters of Orion II, Endless Space, Space Empires IV, Rome/MedievalII/ShogunII Total War, Sins of a Solar Empire, Europa Universalis III (although this one was a little too intense I think), etc.
Also comes out of me feeling that the newer games in the Civ series are good, but I think they lack the huge empires you could get in Civ II. In Civilization V, you can have 6 cities and that might be considered a big empire, where as that would be really small in Civ II. I want to try to recreate Civilization II, but add in well defined national borders that the AI respects. I also want to make it less mathematical -- there shouldn't be one formula for placing cities in optimal positions for any given map, the nature of civilizations should be a bit more dynamic, there should be more Civilizations on the map, civilizations should collapse and revolt and not be static empires for 6,000 years. We'll see how that goes...