First of all, I haven't been following the "top" scene since I've quit, but I've returned to at least shape up a bit before 1.3 release. I was introduced to the "pro" scene by Kartsah about 4 years ago and back then besides the -125 hp combo we all abused, pretty much all that was used was basic melee with almost zero energy attacks ( I'm counting out kiblasts and genbeams seeing they were pretty much abused whenever you ran opposing enemy OOK ), and I'm pretty sure it's the same now knowing 1.2.3 gamepace - there's just no time to charge up stuff like KHH and stuff like that mid-fight and expect to get away with it - it's like dropping your guard in a UFC match and letting someone like Fedor K.O. you.
What I was wondering - was there any plans to actually encourage blast usage 1.3+ or is it going to be same old system reserved for, well, ****ters who go nerdrage mode in chat whenever you interrupt their attack charging and afterwards call you a retard for not standing still and letting them charge it in your face ?
What I mean is, why not drastically reduce the "cast time" and damage/KI drain each of those attacks do and actually increase the skill cap of the game ? It's just my POV, team should encourage faster-paced game and something which really puts your "skill" on a test against someone.
What I was wondering - was there any plans to actually encourage blast usage 1.3+ or is it going to be same old system reserved for, well, ****ters who go nerdrage mode in chat whenever you interrupt their attack charging and afterwards call you a retard for not standing still and letting them charge it in your face ?
What I mean is, why not drastically reduce the "cast time" and damage/KI drain each of those attacks do and actually increase the skill cap of the game ? It's just my POV, team should encourage faster-paced game and something which really puts your "skill" on a test against someone.
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