[Old PotW] SSJ PEW PEW

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You're holding back on me!
 
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Poking fun at the apparent design flow for the cliff generation & shading by utilizing normal/displacement mapping along with an ambient factor (or shading band) -- something that N-J and Adam were standardizing a process for when they were working on the ZEQ2 project in 2007.

http://bradsmithee.com/backup/adamburry.info/cliffsamplecomparision.jpg
http://bradsmithee.com/backup/adamburry.info/cliffsamplecomparision2.jpg
http://bradsmithee.com/backup/adamburry.info/samplecliff.jpg
http://bradsmithee.com/backup/adamburry.info/scenebig2.jpg
http://bradsmithee.com/backup/adamburry.info/wipcliff.jpg

Probably something extremely commonplace in geographical 3D workflows these days anyhow. Could even be using controlled-noise peturbation instead of displacement.

Honestly, I was just waxing nostalgic. :(
I see. So we have ZEQ2 to thank for those awesome cliffs :p
 
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daaaaaaaaaaaaaaaaaaamn you gonna let him say that Brad?!
 
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Show this to Gaben and tell him this is HL1, see his reaction
 
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it kinda looks like the entire enviroment is textured with the same or very simillar textures.
idk maybe i not getting the scale of the pic right.
 
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hmm i agree, having a bigger variety of textures will definetly help bring these beauties to life. ATM it may look good (maybe monotone), but with lets say 3-5 different textures for rocks which go to darker and lighter colors, smoother-crispier, deep-shallow, may really help it up. If you guys need help with some textures hit me up :D
 

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