[Old PotW] SSJ PEW PEW

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Aura looks like in the Anime :D nicely done! Can't wait for the release.
 
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I cant believe you changed the Aura and the lighting on it, THANKS A LOT! The Aura looks much better this way.
 
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hum.. I guess the staff have to take in consideration the idea for make a multioptional choise of the aura FX.
I like this and I like the one before... for real I don't really care.. but people signed here sound like undecided..
 
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The aura didnt change though >.>

Are you people by chance thinking the effect for recharge and turbo is the same and are confusing the 2?
 
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The aura didnt change though >.>

Are you people by chance thinking the effect for recharge and turbo is the same and are confusing the 2?
Yeeeah I'd this suspect, but I'm not a detective... YET (?)
 
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The shadows look a little weird. But nice one!
i dunno ... the shadows look pretty badass (just so u know vegeta's shadow isn't in there if that's what u were referring too) and also i definitely like this HUD better than the other one. and the hwole map and textures, everything just looks so CLEEAAANN!!!! great job guys! keep it up ^_^
 
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The aura didnt change though >.>

Are you people by chance thinking the effect for recharge and turbo is the same and are confusing the 2?
I think it's also an issue of taking a still shot of something that moves rapidly.
 
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please game ...
 
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A little late here but maaaaan..... great potw. A lot to see in it. I actually downloaded the pic.
Great job job on the map and the new hud(i like it). :)
 
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Low blow on those cliffs, Adam!
 
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Poking fun at the apparent design flow for the cliff generation & shading by utilizing normal/displacement mapping along with an ambient factor (or shading band) -- something that N-J and Adam were standardizing a process for when they were working on the ZEQ2 project in 2007.

http://bradsmithee.com/backup/adamburry.info/cliffsamplecomparision.jpg
http://bradsmithee.com/backup/adamburry.info/cliffsamplecomparision2.jpg
http://bradsmithee.com/backup/adamburry.info/samplecliff.jpg
http://bradsmithee.com/backup/adamburry.info/scenebig2.jpg
http://bradsmithee.com/backup/adamburry.info/wipcliff.jpg

Probably something extremely commonplace in geographical 3D workflows these days anyhow. Could even be using controlled-noise peturbation instead of displacement.

Honestly, I was just waxing nostalgic. :(
 
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I think there's more to it than that, Brad!
 
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I think there's more to it than that, Brad!
Oh. Right. I obviously mean I'm calling shenanigans and trying to start a turf war. Better?
 

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