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I recently got back into mapping, though I've lost all creativity at the moment, plus I'm just as clueless about a lot of things as ever. Originally, I had a problem with making terrain out of triangles, unfortunately I still do. So, I decided to download GenSurf to see how the terrain is generated, though it was generated with squares making up the terrain instead of triangles. This seems to be an effective method and one that can cut down on face usage.
I know that with triangles that a lot more could be done in terms of shapes and fluidity. So, should I stick with the square method until I get better at the triangle method?
I know that with triangles that a lot more could be done in terms of shapes and fluidity. So, should I stick with the square method until I get better at the triangle method?