Spirit Bomb FX

The Brain Freezer
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I still think that SB could be guided "with about the same accuracy as frieza disc"
 
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No guidance but it has slight homing. Like all ball attacks ^^
 
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No guidance but it has slight homing. Like all ball attacks ^^
As I see it, it should only go a straight path. Nothing can change the path of a Spirit bomb unless knocked back.
 
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Well the problem there is that dust is an overall effect. Its not map specific.

So for a WIP i think its good, it needs some changes, but its true that its hard to find the right color to suit all maps at once :s
Well ESF comes up with there own maps right.
As for the dust maybe there is a way to code it.

When you play XXXXX map then you get that colour dust.
Like in a desert you got light brown dust.
And in a city more grey dust.

It could be possible.
 
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Well ESF comes up with there own maps right.
As for the dust maybe there is a way to code it.

When you play XXXXX map then you get that colour dust.
Like in a desert you got light brown dust.
And in a city more grey dust.

It could be possible.
You didnt read my second reply now did you ^^

We could make it so that the mapper can specify what dust he wants used in the map within the XML file for that map. Since there quite a number of things allready specified in there and in the future there will be more.

Ofcourse that would pose the question. Would mappers actually be using a single function of the XML files.
 
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You didnt read my second reply now did you ^^

We could make it so that the mapper can specify what dust he wants used in the map within the XML file for that map. Since there quite a number of things allready specified in there and in the future there will be more.

Ofcourse that would pose the question. Would mappers actually be using a single function of the XML files.
No I didnt read it my bad.

I have no idea about that.
Its something for the mappers to decide.

And as for the future we can only be more supriced :)
Many good features has been released on vid and screens.
What is a very good thing to do.

Cant wait to see what will be more.
Goodluck with those maps.
 
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I really like how ESF evolves, and it evolves very fast. One of the best mod for Half-Life, which obviously is ESF!
 

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