Scruffie
S
Guest
My idea for Special Melee Attacks.
When you press Melee twice, a new icon appears in the attack bar, which relates to the Special Melee attack for that character.
When you target with melee and press attack, you hit the opponent with the attack no matter how far away you are(you swoop in first). This attack takes away all the energy in your Ki bar, and takes off the amount of health relative to that amount of Ki, as in a full bar will take off double one half bar.
Like sensu beans, you only have a certain amount of them, like three, or whatever the team sees fit.
Now, each character, when you think about it, can be given one Special Melee attack (if there are blanks maybe someone could give me ideas) There are different kinds off attacks depending on the character.
------------------ Draining Health and Climbing PL
These attacks all drain Health from opponent, and Ki from you, and add slowly to your PL.
Buu- Liquifies and enters opponents body, then stays in draining all Ki from your own attack bar. The other players health drops at a steady rate. When you run out of Ki or opponent dies, you jump out again. This would probably have the best animation in the game.
Freeza- Swoops in and crushes opponent with tail taking off health and Ki at a steady rate. When you run out of Ki or the opponent dies, you drop them.
Cell- You stick your tail in them, and drain theyre health away and your Ki, while adding to you PL. When opponent dies they dissolve and when you run out of Ki your tail retracts.
-------------------- Thwacking (Technical Term for Hitting Them Real Hard)
Basically, with these, fly in and hit them hard like melee, only it removes all Ki from you, relative amount of health to Ki taken from you from opponent, and adds a relative amount of PL to you depending on health taken off.
Goku- Dragonfist- Fly in and hit them like melee.
Piccolo- Arm stretches from across map (no swoop needed) and strikes opponent like melee. Arm then retracts.
Vegeta-???
Gohan-???
---------------------- Slicing Damage
These are dependant on char, so just read the description.
Trunks- Flys in, slices with Sword, doesn't throw them away like thwacking attack. Takes of Ki and health, and adds to PL in same was a Thwacking.
Krillin- Throws a large homing Destructo Disc at opponent. Same effects as Trunks.
Pros
1. Adds some attacks to characters that people would love to see ingame.
2. Adds to Melee.
3.Can't really be spammed, because you only really get three, or whatever.
Cons
1. A lot of work for ESF team. Although I think it would be worth it, other people might not. (such as the people you won't like this idea)
2. Not every character has a Special Melee attack.
These attacks can be blocked by simply holding block.
Exceptions-
Piccolos arm would start, so Ki is lost, but gets blocked if opponent is blocking.
Krillins disc and Trunk's sword are only dodgeable. They cannot be blocked, like discs.
I know Trunks sword is ingame already for the patch, so it could just be added as a Special Melee as well.
Vote on poll and please comment!
When you press Melee twice, a new icon appears in the attack bar, which relates to the Special Melee attack for that character.
When you target with melee and press attack, you hit the opponent with the attack no matter how far away you are(you swoop in first). This attack takes away all the energy in your Ki bar, and takes off the amount of health relative to that amount of Ki, as in a full bar will take off double one half bar.
Like sensu beans, you only have a certain amount of them, like three, or whatever the team sees fit.
Now, each character, when you think about it, can be given one Special Melee attack (if there are blanks maybe someone could give me ideas) There are different kinds off attacks depending on the character.
------------------ Draining Health and Climbing PL
These attacks all drain Health from opponent, and Ki from you, and add slowly to your PL.
Buu- Liquifies and enters opponents body, then stays in draining all Ki from your own attack bar. The other players health drops at a steady rate. When you run out of Ki or opponent dies, you jump out again. This would probably have the best animation in the game.
Freeza- Swoops in and crushes opponent with tail taking off health and Ki at a steady rate. When you run out of Ki or the opponent dies, you drop them.
Cell- You stick your tail in them, and drain theyre health away and your Ki, while adding to you PL. When opponent dies they dissolve and when you run out of Ki your tail retracts.
-------------------- Thwacking (Technical Term for Hitting Them Real Hard)
Basically, with these, fly in and hit them hard like melee, only it removes all Ki from you, relative amount of health to Ki taken from you from opponent, and adds a relative amount of PL to you depending on health taken off.
Goku- Dragonfist- Fly in and hit them like melee.
Piccolo- Arm stretches from across map (no swoop needed) and strikes opponent like melee. Arm then retracts.
Vegeta-???
Gohan-???
---------------------- Slicing Damage
These are dependant on char, so just read the description.
Trunks- Flys in, slices with Sword, doesn't throw them away like thwacking attack. Takes of Ki and health, and adds to PL in same was a Thwacking.
Krillin- Throws a large homing Destructo Disc at opponent. Same effects as Trunks.
Pros
1. Adds some attacks to characters that people would love to see ingame.
2. Adds to Melee.
3.Can't really be spammed, because you only really get three, or whatever.
Cons
1. A lot of work for ESF team. Although I think it would be worth it, other people might not. (such as the people you won't like this idea)
2. Not every character has a Special Melee attack.
These attacks can be blocked by simply holding block.
Exceptions-
Piccolos arm would start, so Ki is lost, but gets blocked if opponent is blocking.
Krillins disc and Trunk's sword are only dodgeable. They cannot be blocked, like discs.
I know Trunks sword is ingame already for the patch, so it could just be added as a Special Melee as well.
Vote on poll and please comment!