Hello all I've been playing esf 1.2 for quite a while now, and I gotta say I'm surprised how fun it is for a hl1 mod! Anyway I've been chatting with Final Blast, a member of the forums for a few days, mainly about esf1.3. We gathered up some ideas and suggestions on making it better, which may help out. Some quite obious, and yet some you may have not been thinking about.
Anyway, we understand you're using an outdated engine and all, so we wont ask for MAJOR stuff, and just stay low suggesting something possible (still im not oriented in how old it really is, so dont blame me if i accidently ask for something too much of a thing).
▼The first thing we found 'out of place' and that needs do be fixed are the terrain textures. Would it be possible if you guys could edit the textures to make it look better and more detailed? First time I played ESF, about 4 years ago, I didnt know if i were standing on the ground or flying while ingame :shocked: The textures just kept getting bigger and bigger untill its pixels were the size of my mouse!! I saw the same thing in 1.3 on the screenshots, so could you fix this or not?
Fingers! I know it might seem a lot of work, but fingerless models aren't something to be proud of. Thanks to this and the textures mentioned above, the game looks as if its somewhere in between 2009 and 1999.
Unique taunt system? While watching dbz I saw that a major part of the battles are awesome taunts characters make. Could you create a taunting system that's kind of like this:
-If you're close enough to an opponent for a certain time period, your character does an unique taunt, according to your health situation, which character you've picked, and which character the oponent is. Right after that the opponent taunts back at you.
Besides those suggestions, I'd like to ask you if you could keep the transformations as close to anime as possible, kind of like what they were on ESF 1.2? I loved them and feel they should still be in.
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If i think of more I'll be sure to tell.
Good luck on your project and take care.
Anyway, we understand you're using an outdated engine and all, so we wont ask for MAJOR stuff, and just stay low suggesting something possible (still im not oriented in how old it really is, so dont blame me if i accidently ask for something too much of a thing).
▼The first thing we found 'out of place' and that needs do be fixed are the terrain textures. Would it be possible if you guys could edit the textures to make it look better and more detailed? First time I played ESF, about 4 years ago, I didnt know if i were standing on the ground or flying while ingame :shocked: The textures just kept getting bigger and bigger untill its pixels were the size of my mouse!! I saw the same thing in 1.3 on the screenshots, so could you fix this or not?
Fingers! I know it might seem a lot of work, but fingerless models aren't something to be proud of. Thanks to this and the textures mentioned above, the game looks as if its somewhere in between 2009 and 1999.
Unique taunt system? While watching dbz I saw that a major part of the battles are awesome taunts characters make. Could you create a taunting system that's kind of like this:
-If you're close enough to an opponent for a certain time period, your character does an unique taunt, according to your health situation, which character you've picked, and which character the oponent is. Right after that the opponent taunts back at you.
Besides those suggestions, I'd like to ask you if you could keep the transformations as close to anime as possible, kind of like what they were on ESF 1.2? I loved them and feel they should still be in.
------------------------------------------------------------------------------------------------
If i think of more I'll be sure to tell.
Good luck on your project and take care.