yeah i've been getting a lot of the eyebags thing, so i've been working on the high poly to tone that down, i'll update shortly.
muff is working on a rig for him that'll include facial animations, so i'll be putting him into crysis shortly after that.
as for the next gen thing nuttzy, marmoset has a way of dumbing down certain maps to make things look smoother. unreal has a way of making things look ultra sharp, and i LOVE that. in fact the project muff, skiwan and i are working on will be using unreal engine 3. but i don't think it works too well for snake... that said, i'll throw him in there just to show you the difference (believe me, it's actually very noticeable).