Simple Render Thread.

which?

  • Dragonball Z Budokai

    Votes: 31 96.9%
  • Socom: U.S. Navy Seals

    Votes: 1 3.1%

  • Total voters
    32
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It looks lighter in-game... :)
I've already tested :)
I agree with Lukyas there =o
HL tends to dull textures, I wouldnt relay on it when it comes to color tones.

Can you show a closer front shot with 100% selfillumination?

Gogeta's shoes are pure, shiny black by the way, and the black parts on his jacket are not a snake leather material =P
 
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@Friskie, that Kid Buu FTW
@DBZHell, face looks very weird... doesn't look like Gogeta at all (no offence)... and skin tone... tooooo dark...
 
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Test render, I don't want to hear how it is a floating steering wheel. lol.
 
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... why do I still bother posting here.

Maybe when I construct a dbz model or some other cartoony thing I'll start posting my **** once again.
 
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cmon phonso, he probably doesnt know you here to well.

Looks good, though why you do it as a special render withouth the car?


btw. just post pics withouth paying attention to the comments, work fine here =P
 
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because that would prolly take a whole day heh ;p
Nice stuff there phonso.. I admire the fact that you are never afraid to model in detail!
 
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That steering wheel looks AWESOME!!!

Sweet kid Buu

Great Gogeta, but I agree with SV on the black textures. Although a Gogeta with snakeskin is pretty cool.
 
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neat ShadyD, though dont like the Arms.... think they're to thick as the Finger look tinny to that, but that probably because i ****ed up at the NormalHumand Proporations >_<

Anyway i bet noone here would every expect i would something like this:

 
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hmm played super smash bros? somekind of project, look up cgchat.com :)



(sucky renderin, but thats just testwise)

bushes left:


crappy render -_-"
 
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Looking cool Pix!
I know you can make a better ground texture though <3

Only one crit about that, make the shape of the leafs less squary and you got it perfect ;3
 
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got any tips for it ;3 ?

just on hrnhrnhrk you said you maybe could give me a lead, though i still kind of did it to squary >_<

anyway gonna do a waterfall, probably will do a Animated texture for the water >_<

 
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got any tips for it ;3 ?

just on hrnhrnhrk you said you maybe could give me a lead, though i still kind of did it to squary >_<

anyway gonna do a waterfall, probably will do a Animated texture for the water >_<

You could post some wires on how you did the trees and bushes, although it looks like you did it right, from this view anyway.
Just make it looks squary, meaning move the planes around some untill you get a better shape ;]

Cant wait to see more of it though, I always liked these kind of projects ^_^
 
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Here's a thing I made. Reminds me of a bug, and a fish.

What do you think? Keep in mind this is one of my first models.

 
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One of your first models? With the high poly tools that are provided today by most modelling programs, many beginners don't understand how to use polygons! Look up a tutorial on LOW POLY character modelling and go through that. It will help you a huge amount.
 
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I didn't want it to be Low Poly. I could make it low poly, I could post a picture if you want, but it looks...low poly.
 
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I didn't want it to be Low Poly. I could make it low poly, I could post a picture if you want, but it looks...low poly.
Well you see, a high poly model can be made from a well structured low poly or med poly model. From what I see, it just looks you tried to model something and added tons of mesh smooth. Twelve thousand polygons, and I don't even know if that's tri's. This is a absoloutely ridiculous polycount for that amount of detail in that model. You need to learn how to strucutre polygons correctly before you go make "hi-poly" models.

Oh and for the record, it is better to post how the original mesh looks like, other than have the computer smooth everything out so we can tell what base you made it on.
 

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