Simple Render Thread.

which?

  • Dragonball Z Budokai

    Votes: 31 96.9%
  • Socom: U.S. Navy Seals

    Votes: 1 3.1%

  • Total voters
    32
New Member
Joined
Dec 8, 2006
Messages
128
Best answers
0
lukyas try not to model by molding primitives

try plotting points and connecting the dodts it gives you more freedom
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
lukyas try not to model by molding primitives

try plotting points and connecting the dodts it gives you more freedom

is that where i've been going wrong all this time? :eek:

Goku[SSJ]: what's with the big rubber lips?
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
yu modeled on the eyebrows (don't), and then given him a big flap of skin that goes over it and ****s up his entire face. also, if you're going into that much detail with the model, you might want to get the basic shapes down first. cheekbones, the actual shape of the eyes, it also looks like you haven't given him a jawbone at all... things like that.
 
New Member
Joined
May 15, 2004
Messages
226
Best answers
0
Onslaught said:
Goku[SSJ]: what's with the big rubber lips?
dunno mate, just noticed that the base mesh was modified as well, me will remake that head details since this was only a normal map test
I think I started to get a hang of this new software





gonna add more details like veins and stuff in the end
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
uhm Gokussj:
Could you probably make the folds more unroundish? In Mudbox its called Pinch, you simple brush over the folds and they get more a sharper look then the roundish your have. keep it up.

ah yeh, dont overdue with Veins and stuff, Girls rarly have Veins showing out alot. Also I dont think its very usefull to make realistic styles on Anime Models, thats my opinion though.


DbzHell:
Looks nice and clean.
 
New Member
💻 Oldtimer
Joined
Jun 20, 2005
Messages
1,390
Best answers
0

had to mash up the proportions to make it fit the jka skeleton.
 
New Member
💻 Oldtimer
Joined
Aug 21, 2004
Messages
1,738
Best answers
0
Really nice, you got a wip thread or something? Because I don't see one here on this forum :(
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
Hahahahahhahaahhaha

Shady you surprised me alot :D , awesome =)
so you managed to texture it well enough. great job!
 
New Member
💻 Oldtimer
Joined
Jun 20, 2005
Messages
1,390
Best answers
0
I'll post some wires etc later (tommorow), Kinda dead tired from work right now, don't feel like opening max =P.

Hehe pix <3
Texture is by LightSource, pretty skilled guy.
 
New Member
Joined
Apr 18, 2007
Messages
9
Best answers
0
thats a fair effort sadner, you flow is pretty cool. nice volume, but like onslaught said - you dont really need to model eyebrows or other things that could easily be placed on by texture or even in zbrush if you were going for that much detail. anyway, i like your method :)
 

Users who are viewing this thread

Top Bottom