Been a while, how everyone are doing... I see Gir started a fight with D2.
you're using smoothing groups to generate your hard edges?
please don't =[
Take notice of the fact that he also build creases along his edges to keep the forms close enough.
Judging by the arhit. material choice and the creases along every edge of his armor he knows his goal. In case no one didn't noticed why he did that, he used that tech to smooth his shine and glossiness on his armor surface but keeping the forms about close enough to the original with the help of the creases. Without any necessary need of any texture to direct the light.
So D2 (the lazy one ) has the right of his move here, even if is a cheep move is a very used method in game studios "when" building there base mesh before starting there sculpting, keeping the hard edges close enough when going up with the levels. I still want to see some texture work on that bad guy D2 and forget about the whole smooth and creases, if done with the high rez ok? I also want to see more love to the gloves and cape.
you use that technique in a studio? O_O what the **** kind of backwards studio do you work for?!
Yes for the base mesh.
You could simply go with a Z-sphere but you should understand that almost all of the ppl that maybe if you want you will work with will firmly request that method D2 just made
To build by hand the base mesh inside max maya etc along with the creases to check how the prehigh mesh looks regarding there concept art and the next stage to follow the art, without letting you move further to the next process stage until the prehigh is correctly done.
One of the company requested that for more then 2 years now was
http://www.trionworlds.com/en/index.php for there RIFT game. Feel free to mail them.
you tell me which has more control.
It depends of what. If your referring to rendering purpose then with B you have more control since it has more polygons to draw over in his case rendering the specular level and glossiness on a smooth surface then a plain one.
but I think this is going to much in the bad direction,
posting some work here
http://www.cg-underworld.org/Bushidou/ART/fin/butcher/butcher_render.jpg