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nataku that looks so AWESOME dude , good job
I have one crit.Here is the result of our combined ideas and technics = ] when i meet ravven in my place. we hope that you will like it as much as we do = ] !
What is that? I have a few suggestions . First, I suggest you don't box model a DBZ Character. And second. I don't know much about modeling, but I think if you use Maya, there's a Poly by Poly Technique. Just a few helpful suggestions*UPDATE*
It still needs lots of work on the head,which is kinda hard cause i dont have much uvmap space to do the eyes properly.after the head i think i'm gonna finish the arms(the back isn't done yet)
Hey, you might be bat at poly by poly, but practice makes perfect, man.I know it looks blocky,but my goal was to have a maximum of 350 polygons. And box modeling doesn't mean it looks like lixe a box lol.I don't think that if i would have used polly-by-poly it would look much better.