Simple Render Thread.

which?

  • Dragonball Z Budokai

    Votes: 31 96.9%
  • Socom: U.S. Navy Seals

    Votes: 1 3.1%

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Not bad, but it needs some tweaking.

The arms are too short and the hands too small.

Overall, he looks kind of like a kid, as far as proportions go.

His face doesn't look much like Goku either - rather, a much younger version of him, sort of.
 
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Id pull different for the face. It's Goku, but the expression needs more work. Other then that being on the good side the proportions reaalllly need work. Just take a look at a human photo if need be and move verts until you get something at least similiar ( doesnt have to be completely spot on )
 
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It's a bad matchup. Check out the torso side and how long the biped goes down and how long the forearm stretches. The hands may be a little bigger in the model that you're using a ref but that's only for gaming purposes and it's not completely out of proportion. I suggest retrying to match up the proportions proprely. The forearm should reach halfway between the knee and belt.
 
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excellent body, face isn't gohan though
 
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Phonso, you got a nice Gohan right there =D but like Shady said, something in his face isnt Gohan like.

The rest is done really good man! and I had no idea you can texture like this =D nice work! I'll try to make a drawover for the face right now.

Nataku, It's nice and all but the proportions are messed up =/ why not follow an original Goku reference?

I'll try to make a drawover for you too lol
 
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thanks, but if memory serves me correct, arent i unable to make changes to the geometry once it is rigged?

as for the texture, i just spent many hours and learned a lot while making it ^^ I had no idea i could do it either lol
 
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Well, I'll hand it to you =D great job on the texture!

And yeah once the mesh is rigged, changing it will cause problems, but since we're talking about the head here which isnt really a problem to rig I dont think it'll be a problem =]

Here's a drawover for the face, hope I did it right but it should be something like this


And for you Nataku, a drawover for Goku's proportions
 
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Super Veggeto said:
Well, I'll hand it to you =D great job on the texture!

And yeah once the mesh is rigged, changing it will cause problems, but since we're talking about the head here which isnt really a problem to rig I dont think it'll be a problem =]

Here's a drawover for the face, hope I did it right but it should be something like this


And for you Nataku, a drawover for Goku's proportions
thank you SV : ] will change the proportions right away, : ] and do you use a tablet for the dravovers :O? and can you make a dravover for the face skin ? thnx
 
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No prob, I use my tablet to all sorts of graphic work, including drawing, sketching, texturing/painting and drawovers =]
 
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nice, i had a tablet once but i had to retrive it. it was broken or something
and could you plz gimme some tips on the face ? i realy wanna make it diferent but cant quite fell how to change it : / oh and how big maps do you use for texturing your dbz chars? 512x512? eint that too small?
 
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well if its cell-shaded 256 can do the job, Pixel work ftw!
but its detailed i use 512, rarely 1024 with higherquality models
 
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512 is fine for me, easy to work with.
But do what you feel comfortable with =]

I'll try to do a drawover for you on the face, I'll do that tomorrow I think, sleepy...='O
 
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Hey noob, last i recall you cant post nipple content here..
 
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there is no nipple D: shes wearing skintight clothing f00l
 

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