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- Joined
- May 10, 2007
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you all know how it works. well some of you do >.<
this is an idea that will make the game more enjoyable for me(and others to i think but let me know if you like it). I want to know everyone's thoughts.... on this.. good/bad/and i dont take kindly to insult's but i love improvement's or glitches.
quite simple really, heh.
simple melee hit's do half the usual dammage they usually do,
but the knockback's, well work like this...
hit - knockback distance
1st - normal like any first hit on esf 1.2/1.3
2nd - same as the 1st
3rd - same as the 1st
4th - add's 50% knockback distance,
5th - this one knocks them flying extremely far (300% knockback etc... for example), so a 6th hit cannot be made.
the 5th hit also add's 50% dammage
dammage is always half on every hit, your adding more dammage for every successfull hit, but you can only make 5 hits and only if you have the ki to, so it's about knowing when to stop. >.< if you make the 5th hit, you lost the ability to attack with a gen beam at close range, and after 5th hit they can dodge with ease. due to knockback distance
if you got all 5 hit's on, then you would only do 2.75 x the normal dammage you would do for 1 hit on esf. which is less than the total you could usually do.(i think >.<)
this system does not change how you control the simple melee
that will all stay the same, you will just have to make more hit's, this will allow upto 5 hit's and if you use your enviroment, you can add a little more dammage.
this will make it more fun, i dont know about anyone else but i like making 5 hit combo's on 1.2. so if you think this is a bad idea, due to dragging a fight out but not slowing it down.. or something let me know.
this is an idea that will make the game more enjoyable for me(and others to i think but let me know if you like it). I want to know everyone's thoughts.... on this.. good/bad/and i dont take kindly to insult's but i love improvement's or glitches.
quite simple really, heh.
simple melee hit's do half the usual dammage they usually do,
but the knockback's, well work like this...
hit - knockback distance
1st - normal like any first hit on esf 1.2/1.3
2nd - same as the 1st
3rd - same as the 1st
4th - add's 50% knockback distance,
5th - this one knocks them flying extremely far (300% knockback etc... for example), so a 6th hit cannot be made.
the 5th hit also add's 50% dammage
dammage is always half on every hit, your adding more dammage for every successfull hit, but you can only make 5 hits and only if you have the ki to, so it's about knowing when to stop. >.< if you make the 5th hit, you lost the ability to attack with a gen beam at close range, and after 5th hit they can dodge with ease. due to knockback distance
if you got all 5 hit's on, then you would only do 2.75 x the normal dammage you would do for 1 hit on esf. which is less than the total you could usually do.(i think >.<)
this system does not change how you control the simple melee
that will all stay the same, you will just have to make more hit's, this will allow upto 5 hit's and if you use your enviroment, you can add a little more dammage.
this will make it more fun, i dont know about anyone else but i like making 5 hit combo's on 1.2. so if you think this is a bad idea, due to dragging a fight out but not slowing it down.. or something let me know.