simple attack problems

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yes most of these have probarly been said, but that happens, but i would like your thoughts on these

1) i dont know about you but i think the big spirt bomb should be slower, its always so slow in the show, this might make it easyer to avoid but it is very slow, but what would be cool, is like in the show you could power it up as its going throught the air, maybe not even strength wize but speed wize, like give it a push through the air

2) masenko is so weak, i can win most the time in a bs of equal pl with a generic beam, making it stronger would be good

3) as we all know renzoku is has far to little blasts for the time and energy it takes to use it, and you can move at normal speed while firing ki blasts, but while charging a renzoku you move slow, is it not still ki blasts

4) scatter shot is strange, its not that stronge and its not homming like it should be in the show, use the mele targeting and then ether use a charging system like renzoku or something like kame torpedos and then right click to send them flying you know

5)kame torpedos should be a sphere not oblong, thats just being picky

6)big bang attack its to small a ball of energy, maybe make it alittle bigger would look good

7) the big glow around vegeta when doing galic gun obstructs view, same with the death ball attack from freeza, make the death ball higher above freeza and making the galic gun glow smaller, or more see-through

im sure i forgot stuff, please add to the list if you can remember stuff
dont worry the good stuff out weighs the bad stuff by a mile, go ESF team.... :yes:
 
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1) It's fine the way it is

2) No it's not. Masenko is fine. It's not suppost to be a power-house, nuke-all blast. That's what kamehameha is for. If you're running out of time, that's what masenko is for. It charges at approx. the same speed of galick gun.

3) Enough with the more shots!!! It's getting ridiculous!! It doesn't need more ki blast, it just needs a shorter charge time. And yeah, being able to run normally is somthing I'd like.

4) It's not suppost to be homing. It's fine the way it is... Although I wish they hadn't limited how many you could shoot. Anyways, chances are it wont be changed.. and if it is, I doubt it will be just like in the show, since that would defeat the very unique purpose of the waiting kamehamehas... Only it wouldn't be as strong.

5) ... You never ate broccolli, did you?

6) It just needs different sprites... Ofcourse it would in turn be nice if the team would make the damaging part meet the border of those sprites. But oh well.

7) Press F4. *gasp* Problem solved!
 
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1. I agree that SB is fine now
2. Masenko is to weak indeed, should be closly made to kamehameha.
3. More shots or less charge time.
4. THEY ARE supposed to be homing, piccolo used em and the were homing alright+there weak as hell make em stronger.
5 Dont care actually :laff:
6Personally as it is now, your fired a huge blue raindrop, NOT FUNNY< its ridicules make it bigger and better id say. (dam is fine)
7 It does hinder ur sight, and in the show no such aura ive seen so as far as i care remove it.
 
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Final Vegeta said:
1. I agree that SB is fine now
2. Masenko is to weak indeed, should be closly made to kamehameha.
3. More shots or less charge time.
4. THEY ARE supposed to be homing, piccolo used em and the were homing alright+there weak as hell make em stronger.
5 Dont care actually :laff:
6Personally as it is now, your fired a huge blue raindrop, NOT FUNNY< its ridicules make it bigger and better id say. (dam is fine)
7 It does hinder ur sight, and in the show no such aura ive seen so as far as i care remove it.
2. Masenko is not as strong as kamehameha.
4. No, they aren't. Did you ever whatch the episode? He shot them all in the air, they moved to a certain point, STAYED THERE, then Piccolo made them all collapse on 17. But they do not home in. Once they collapse, they collapse. That's it. It's done. No changing paths.
6. ..... I have no idea wtf you said in the last part. But you're more or less right at the first part. Big Bang Attack looks like the animated weapon sprite for Finish Buster.... In fact, that's what Finish Buster is suppost to look like.
7. KJ, if you want the aura gone sooo badly, I'll remove it for you.
 
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1) I also agree SB is fine
2) If Makosen will be added, Masenko doesn't need to be any stronger
3) More shots would mean more lag and more server crashes. I agree shorter charging would be adequate
4) It's strange indeed. Targeting the enemy would be a great idea. So the blasts would stop anywhere around him like it was in the shows.
5) I think they look quite cool... I'm not sure about this, but weren't they like this in the shows?
6) I think it's ok the way it is...
7) I agree. (a) Gallit Gun-glowing could be half-invisible from your view (so that only the others can fully see it). (b) Deathball should float above Freezer indeed. [I know ESF is not about the movies, but since the attack is the same:] Take a look at the Bardock-movie, when Freezer kills all the Saiyans. The ball is high above him.
 
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You're mistaken about the deathball being high above Frieza. Frieza is known for having death within his finger tips; tsuibai kienzan was generated from his finger tips, most of his beams were finger beams (and they killed Vegeta, Krillin, and almost worked on Piccolo), and the deathball was generated from his finger tips, and was mostly no further away from it than 2 or 3 inches (though would, on occasion, be farther away)... His arm was generally extended since we all know the deathball was HUGE!!! (To quote planetnamek.com: "... that would grow to the size of a small moon, and generally had the same speed")

I'm fine with it the way it is. Besides that, it's already a pain!!! The thing is huge, and you might aswell have a neon sign pointing at you saying "Here I am. Stand still, I'm gonna throw a red moon at you." If it was high above you, just enough so you could only see the bottom of it, it wouldn't be any better.
 
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Wolf Devil said:
2. Masenko is not as strong as kamehameha.
4. No, they aren't. Did you ever whatch the episode? He shot them all in the air, they moved to a certain point, STAYED THERE, then Piccolo made them all collapse on 17. But they do not home in. Once they collapse, they collapse. That's it. It's done. No changing paths.
6. ..... I have no idea wtf you said in the last part. But you're more or less right at the first part. Big Bang Attack looks like the animated weapon sprite for Finish Buster.... In fact, that's what Finish Buster is suppost to look like.
7. KJ, if you want the aura gone sooo badly, I'll remove it for you.
2 Said closely to kamehameha not as strong as read plz next time.
4 Then he controls em didnt he, other words in the series there maybe not homing but always hit, so i think yeah still make em homing.
6 Last part, that it looks Ridiculous of what were shooting right now, like a huge raindrop.
7. Well that one we have now removed yep, but replaced by another, better one.

edit: bout the frieza ball, in the series or not, the death bal doesnt go through him, which it does right now fully charged so yeah make it higher above his fingertips to fix that.
 
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yeah im just being picky, but what i wanted to see was if anyone else had seen any other problems with attacks, i also find the aura around the final flash and small spirt bomb kinda anoying, but yeah i do like it when people pick the **** out of my ideas *cry* no no im probarly wrong anyway
 

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