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Okay...so...I'ms eeing that this forum is full of ideas, and most of them are either non-implementable, pointlessly complex, needless inclusions based on what one person wishes he could do, or better yet, completely unoriginal and already entertained ideas.
I've had a lot of ideas, so I decided to post them and break the monotony of the repetitive bad ones. These are all things that I think could improve the gameplay and fun factor, NOT things I think "would pwn" and should be in the game cause "they had it in the show once."
Okay. Here we go.
1.) ANIMATED BLOCK STRUGGLES. The team is probably already doing this but I think some sound effects (simple grunts/yells, maybe three for each character) played at random during a block struggle, with an accompanying small animation (as opposed to the actual block animation remaining) could help the aesthetics of the block struggle a bit more. Not really a necessary change, but a thought.
2.) NEWER VERSIONS OF PREVIOUS MOVES. This is real simple. Take Goku for instance. He has the kamehameha wave in his normal state. Now, this is a pretty powerful move. Why not split it up? In the show traditionally he can do a quicker version that is much weaker. Why not have him do one that is say, about the same strength as the Gallit Gun, which charges a little bit faster, and then give him a "super" kamehameha once he reaches SSJ level? the super kamehameha would take longer to charge, and use a different voice effect (the one from the Episode "Minute of Desperation" comes to mind), and do signifigant damage and use up signifigant ki, as opposed to the weaker one.
3.) "IMPACTING" BEAMS. When someone is in a swoop, you could make it so that if a beam is more than halfway charged or so (rather, charged enough that it can do a certain amount of damage, that is how this could be decided), and hits the swooping player in say a cone of about 100 degrees in front of them, it could act as a weak melee hit, and send the player flying back a bit. This would make players use beams more, and would look a lot cooler than simply ending the swoop animations when a player is hit.
4.) IDEAS 2+3 MIXED. You can give weak attacks like the masenko the ability to cause a melee hit result all the time, once Piccolo transforms, for instance. This can make weaker beams work better for players who like to play the weaker characters.
5.) IDEAS THAT SUCK. Don't change transformations, teleports, swoop speeds, game speeds, block, or melee. These are all bad ideas, and are fine in game. And don't add any ridiculously complicated melee struggle system either; use the similar meter/ki-pump technique that we already use for all the other struggles.
6.) TRUNKS' Make the burning attack bigger, and make it's trail transparent. Then it can still be controlled but will look like a projectile, and the Trunks fans will be happy. Hehe.
[EDIT]
7.) TAUNTS. Most of the characters have some great quotes in the series. Why not grab a couple of sounds and have them play at random when you kill an enemy? Might add some spice and variety to the game, you know?
8.) BEING MOVED SLIGHTLY WHEN HIT, ALSO WHILE BLOCKING. If you get hit by a move, I think it might look a little better if your character gets pushed back. This means while blocking, too. Not massively pushed back, but for blocking maybe even just a heavy grunting sound (as opposed to the damage sounds). But when you hti someone and they remain perfectly still, it looks a little silly, doesn't it? Might be cool to make the hit slide you backward a little, give it a nice effect. Dunno if Half-Life can even really do that, though. It would also be cool cause it would disorientate block spammers slightly, and would make repeated blocking harder.
9.) FINAL FLASH FOR TRUNKS? I could swear that somewhere in some series Trunks did the Final Flash...why not give him a slightly weaker version of it?
10.) BUU'S ABSORPTION. THis is easy. At a higher transformation his body part attack could be replaced with a similar absorption attack. Not an instant kill move, though, or an immobilizing one. What happens is, youc harge up, toss a blob of yourself at the enemy, and if they block it returns doing nothing but some minimal damage, or explodes, or any other number of ideas. I haven't thought about that part much, but it could be worked out easily enough. The part that is interesting is, if the shot does connect with an enemy, a blockstruggle will occur, animated with the player being captured by the blob and slowly pulled TOWARD Buu. If the other player is strong enough, they can power out of it and the blob returns to Buu. If they fail and reach Buu before they can escape, Buu will absorb them, but rather then gain health/ki/PL, he will temporarily gain the character's signature attack (i.e. you successfully absorb a Goku, you get the kamehameha as a move). I say temporarily because obviously every time you die this should be reset again, so that no one is going around with every move in the game at 50 million PL. I think it would be a good attack, it doesn't even have to replace the bodypart attack, just work similarly to it...at a later level, perhaps Super Buu 1.
I had more ideas, but don't remember them at the moment, and have to get going anyway. Write back and let me know what you all think. If I remember the other stuff, I'll edit this post and add more.
Heh. Thanks.
I've had a lot of ideas, so I decided to post them and break the monotony of the repetitive bad ones. These are all things that I think could improve the gameplay and fun factor, NOT things I think "would pwn" and should be in the game cause "they had it in the show once."
Okay. Here we go.
1.) ANIMATED BLOCK STRUGGLES. The team is probably already doing this but I think some sound effects (simple grunts/yells, maybe three for each character) played at random during a block struggle, with an accompanying small animation (as opposed to the actual block animation remaining) could help the aesthetics of the block struggle a bit more. Not really a necessary change, but a thought.
2.) NEWER VERSIONS OF PREVIOUS MOVES. This is real simple. Take Goku for instance. He has the kamehameha wave in his normal state. Now, this is a pretty powerful move. Why not split it up? In the show traditionally he can do a quicker version that is much weaker. Why not have him do one that is say, about the same strength as the Gallit Gun, which charges a little bit faster, and then give him a "super" kamehameha once he reaches SSJ level? the super kamehameha would take longer to charge, and use a different voice effect (the one from the Episode "Minute of Desperation" comes to mind), and do signifigant damage and use up signifigant ki, as opposed to the weaker one.
3.) "IMPACTING" BEAMS. When someone is in a swoop, you could make it so that if a beam is more than halfway charged or so (rather, charged enough that it can do a certain amount of damage, that is how this could be decided), and hits the swooping player in say a cone of about 100 degrees in front of them, it could act as a weak melee hit, and send the player flying back a bit. This would make players use beams more, and would look a lot cooler than simply ending the swoop animations when a player is hit.
4.) IDEAS 2+3 MIXED. You can give weak attacks like the masenko the ability to cause a melee hit result all the time, once Piccolo transforms, for instance. This can make weaker beams work better for players who like to play the weaker characters.
5.) IDEAS THAT SUCK. Don't change transformations, teleports, swoop speeds, game speeds, block, or melee. These are all bad ideas, and are fine in game. And don't add any ridiculously complicated melee struggle system either; use the similar meter/ki-pump technique that we already use for all the other struggles.
6.) TRUNKS' Make the burning attack bigger, and make it's trail transparent. Then it can still be controlled but will look like a projectile, and the Trunks fans will be happy. Hehe.
[EDIT]
7.) TAUNTS. Most of the characters have some great quotes in the series. Why not grab a couple of sounds and have them play at random when you kill an enemy? Might add some spice and variety to the game, you know?
8.) BEING MOVED SLIGHTLY WHEN HIT, ALSO WHILE BLOCKING. If you get hit by a move, I think it might look a little better if your character gets pushed back. This means while blocking, too. Not massively pushed back, but for blocking maybe even just a heavy grunting sound (as opposed to the damage sounds). But when you hti someone and they remain perfectly still, it looks a little silly, doesn't it? Might be cool to make the hit slide you backward a little, give it a nice effect. Dunno if Half-Life can even really do that, though. It would also be cool cause it would disorientate block spammers slightly, and would make repeated blocking harder.
9.) FINAL FLASH FOR TRUNKS? I could swear that somewhere in some series Trunks did the Final Flash...why not give him a slightly weaker version of it?
10.) BUU'S ABSORPTION. THis is easy. At a higher transformation his body part attack could be replaced with a similar absorption attack. Not an instant kill move, though, or an immobilizing one. What happens is, youc harge up, toss a blob of yourself at the enemy, and if they block it returns doing nothing but some minimal damage, or explodes, or any other number of ideas. I haven't thought about that part much, but it could be worked out easily enough. The part that is interesting is, if the shot does connect with an enemy, a blockstruggle will occur, animated with the player being captured by the blob and slowly pulled TOWARD Buu. If the other player is strong enough, they can power out of it and the blob returns to Buu. If they fail and reach Buu before they can escape, Buu will absorb them, but rather then gain health/ki/PL, he will temporarily gain the character's signature attack (i.e. you successfully absorb a Goku, you get the kamehameha as a move). I say temporarily because obviously every time you die this should be reset again, so that no one is going around with every move in the game at 50 million PL. I think it would be a good attack, it doesn't even have to replace the bodypart attack, just work similarly to it...at a later level, perhaps Super Buu 1.
I had more ideas, but don't remember them at the moment, and have to get going anyway. Write back and let me know what you all think. If I remember the other stuff, I'll edit this post and add more.
Heh. Thanks.