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In a character creation process, rigging is always the worst demon. While getting characters to move is easy enough, doing it so the mesh follows properly is is a dreadfully taxing issue that seems to have no true solution.
I know I'm probably a greenhorn to rigging in most respects, but the kind of character's I'm creating are vastly different in proportion to a norml human, particularly the legs, which are perhaps a fourth what they should be as far as length and proportion.
Therefore, rigging pants is terrible to endure. Not only do they have to follow bones of inadequate size, but they have to blend correctly, which seems impossible.
Here is a picture of the current situation. I have tried all sorts of combinations of envelope strength, falloff, vertex assignment. I just can't seem to get it properly smooth.
If anyone has any tips of any sort, please put them forward. THNX =)
I know I'm probably a greenhorn to rigging in most respects, but the kind of character's I'm creating are vastly different in proportion to a norml human, particularly the legs, which are perhaps a fourth what they should be as far as length and proportion.
Therefore, rigging pants is terrible to endure. Not only do they have to follow bones of inadequate size, but they have to blend correctly, which seems impossible.
Here is a picture of the current situation. I have tried all sorts of combinations of envelope strength, falloff, vertex assignment. I just can't seem to get it properly smooth.
If anyone has any tips of any sort, please put them forward. THNX =)