Hey guys I'm new in rigging and I tried to add a mouth with 4 bones.I assigned the vertices to them but when I compile my model it looks like this lol:
NOTE: I added the new bones to the head.
My question is, how to assign the vertices correctly?
In a character creation process, rigging is always the worst demon. While getting characters to move is easy enough, doing it so the mesh follows properly is is a dreadfully taxing issue that seems to have no true solution.
I know I'm probably a greenhorn to rigging in most respects, but the...
iÂ´d like to know somethingÂ´s about rigging in ms3d.
i setted up the joints and even assigned them to the mesh.
1. why sometimes when i rotate a skeleton the mesh get scalled?
2. can i mirror the skeleton?
*3. im trying to import my cloud model with the texture, but when i add...