ReGENERATION!

New Member
Joined
Jun 24, 2013
Messages
55
Best answers
0
Imagine Regen like this -
you charge the move successfully, and then it is active for a given period.
When you take damage, the player reacts normally however stamina is transferred to health.
This. It makes sense, since we have stamina bar in ESF Final.
 
Last edited:
Member
✔️ HL Verified
🚂 Steam Linked
🌟 Senior Member
Joined
Oct 9, 2010
Messages
424
Best answers
0
Location
Las Vegas, Nevada
Gone for a day and all this happens. I like the sound of some of these ideas. MUST THINK OF MORE!!!

@Deverz:: That's seriously funny and fudged up. But the look on Horatio's face would be priceless upon that realization.
 
Misanthropist
🌠 Staff
🌈 Beta Tester
★ Black Lounger ★
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Sep 18, 2003
Messages
1,406
Best answers
1
Location
Perth, Australia
stamina was added since the open beta...
 
New Member
Joined
Dec 3, 2012
Messages
54
Best answers
0
Location
Far Away
These ideas are very creative and cool, but it might be hard to actually implement them in the game..How about you give Piccolo the ability to almost instantly regenerate when he uses the ability like in the ESF EVM special.And to balance it, the move should cost a pretty high amount of both stamina and KI and the player should not be able to move for about 5 seconds until he is healed.I know it doesn't seem much time ,but ESFwise 5 seconds can be a looong time.Plus maybe add a cooldown as well.
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
These ideas are very creative and cool, but it might be hard to actually implement them in the game..How about you give Piccolo the ability to almost instantly regenerate when he uses the ability like in the ESF EVM special.And to balance it, the move should cost a pretty high amount of both stamina and KI and the player should not be able to move for about 5 seconds until he is healed.I know it doesn't seem much time ,but ESFwise 5 seconds can be a looong time.Plus maybe add a cooldown as well.
We are not doing cooldowns for anything. It feels unnatural to try and do something only to get a "whoops cooldown still has 5 seconds on it" situation.
 
New Member
Joined
Dec 3, 2012
Messages
54
Best answers
0
Location
Far Away
We are not doing cooldowns for anything. It feels unnatural to try and do something only to get a "whoops cooldown still has 5 seconds on it" situation.
Then just the aforementioned drawbacks of the skill should be more than enough to balance the technique.Besides with the cooldown it probably would't be worth the hasle.What are your thoughts?
 
NOT IN THE MANGA™
★ Black Lounger ★
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Jan 5, 2008
Messages
3,276
Best answers
0
Location
Lithuania
↑ Punctuation should be followed by a space.
 

Users who are viewing this thread

Top Bottom