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I find it annoying when I get hit up in the air and then I automatically start flying. I was just wondering what people would think of an idea to make recovering into 2 decisions.
1. Recover by doing a straight struggle against the force which would stop you in mid air flying. This would be primary fire.
2. Recover by gaining control over your falling. This way when you get hit you can recover and charge a beam or target melee while still falling in the direction that you got hit in.
I would just find this a bit better considering it would open up some new strategy.
1. Recover by doing a straight struggle against the force which would stop you in mid air flying. This would be primary fire.
2. Recover by gaining control over your falling. This way when you get hit you can recover and charge a beam or target melee while still falling in the direction that you got hit in.
I would just find this a bit better considering it would open up some new strategy.