Raditz Wip

G-Bear
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Marauder is right he needs to be bulkier(don`t know excatly how to write that o_o )
 
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Yea his arms definitely need to be bigger, as right now the shoulder pads look too high above the arms when they are at about the right spot. Fix that up and this will be the best raditz yet!
 
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Biggest problem so far: Feet need to be somewhat more pointed, but not like vegeta's shoes, but moreso than they are now

Not the best image but feh

 
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I can't wait to see his head. I still haven't seen a raditz model that I've liked, so I'm really looking forward to this one. BTW, is there a way to make the armor look less...2D and more 3D? 'Cuz it looks like you cut it out from a raditz pic or somethin'..Anyways, keep at it. It's looking very good so far. And I think you might've made the legs a little too long...probably just me though.;D Keep up the good work.
 
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★ Black Lounger ★
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yay, now your gonna get crits from nuttzy, brace yourself f00

the arms look slightly too long, and the arms?, dont really look like arms, they look like a stretched cylinder, (which is probabaly what they are)

you need to shape them more like arms, sometimes a good skin can make it look better, but those arms definatlt need to be reshaped

his belt (tail) needs to be a little bit thicker


and just for style make the shoulderpads a little wider, just a little
 
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great work soo far, like usual. Only thing I see wrong is maybe his boots. He looks a little flat footed. Bring them up a bit, and make them a tiny bit pointer. Like stated in a previous post.
 
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how many ppl said "make his legs/arms bigger" like 30... nah just kidding.. its just that everyone seemed to post the same thing the other person said.... and nuttzy they were pbp not cylenders :p
 
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Okay, well the rest of the model looks great but the boots kind of bother me. He looks almost like his boots are flat, not at an angle. maybe raise them off the ground more. So they aren't this low...



But probably not this high either.



Anyhow, other than that it looks great. And someone posted earlier saying the armor looks 2d, that's probably because it's a straight front view and the textured but non-skinned look is kind of flat from that angle.
 
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Scratches and stuff aren't there because it isn't skinned yet... if you put scratches into the model that would look pretty screwed up, and be a lot higher poly.
 
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that sounds cool
 

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