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- Mar 1, 2006
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Are all these animations needed for every single model?
Original posted in "Operation Tien"
look_idle
idle
deep_idle
run
run2
turbo_run
run_backward
walk2handed
walk
walk_backward
jump
long_jump
back_flip
grabwall_forward
walljump_forward
grabwall_back
walljump_back
grabwall_left
walljump_left
grabwall_right
walljump_right
swim
treadwater
swim_backwards
ref_powerup
ref_powerup_charge
fly_powerup
fly_powerup_charge
fly_idle
fly_forward
fly_backward
fly_left
fly_right
fly_up
fly_down
fly_fall
swoop_up
swoop_down
swoop_left
swoop_right
swoop_forward
swoop_backward
ref_block *Complete*
fly_block *Complete*
fly_forward_swataway
ref_right_swataway
ref_left_swataway
blow_down
blow_up
blow_left
blow_right
blow_kick_front
hit_blow_back
hit_blow_back_recover
hit_blow_front
hit_blow_front_recover
hit_blow_down
hit_blow_down_recover
hit_blow_up
hit_blow_up_recover
hit_blow_left
hit_blow_left_recover
hit_blow_right
hit_blow_right_recover
tumble_forward
tumble_forward_recover
tumble_back
tumble_back_recover
tumble_left
tumble_left_recover
tumble_right
tumble_right_recover
lay_ground
lay_ground_recover
lay_ground2
lay_ground_recover2
die_simple
die_backwards1
die_backwards
die_forwards
die_spin
die_fall_up
die_fall_up_hit
die_fall_down
die_fall_down_hit
deadback
deadsitting
deadstomach
deadtable
ref_shoot_bean
ref_shoot2_bean
ref_aim_bean
ref_aim_dragonball
ref_shoot_dragonball
ref_shoot2_dragonball
ref_shoot_kiblast
ref_shoot2_kiblast
ref_charge_genericbeam
ref_control_genericbeam
ref_shoot_genericbeam
ref_beam_push
change_long
change_normal
change_finish
throw_land
throw_recover_jump
throw_recover_forward
throw_recover_backward
throw_recover_left
throw_recover_right
ref_autopunch
ref_autopunch2
ref_autopunch_block
ref_charge_dodonray
ref_fire_dodonray
ref_charge_kamehameha
ref_control_kamehameha
ref_charge_solarflare
ref_shoot_solarflare
ref_charge_tribeam
ref_control_tribeam
wall_collide
wall_idle
wall_attacked
wall_recover