"Waist" ALL the time you want..I'll read every word (glad to hear others pondering "such things"...like me..) When your done catching those "much needed Z's" continue pondering on how other beams could be effected.KelesK said:actually, thats not a bad idea, though it wont happen, most of the attacks are extremely powerful as they are (e.g. final flash), think about it, i wouldnt wanna be on the wrong end of a 2ndry charged final flash at any time, but this perspective does change alot of things, for example:
Final Flash Primary - A fast charged, uncontrolable ball (goku vs. majin vegeta)
Final Flash Secondary - A slow charged but immensly powerful wave of energy i.e. it absorbs people instead of blowing up on contact (vegeta vs. cell)
Kamehameha Primary - As it is now
Kamehameha Secondary - A wave of energy (gohan vs. cell)
and so on and so forth, if anyone likes this idea, i might waist some more time thinking of how the other beams could be effected but otherwise i wont bother.
incase noone got the hint before, when i say "wave" i mean that the beam will absorb people instead of blowing up on contact.
Perfect. This is just about exactly what I would like to see as well.KelesK said:how bout i throw in my 2 cents and come up with an idea thats utterly impossible???
If 2 beams collide head on they beams should not bend and curve around like snakes.
If another beam is shot with the intention of defelcting another beam, i.e. the Piccolo, Gohan & Vegeta example i saw before then the beam should act as if its deflected, not snap back.
If a 3rd party beam is shot into a head on ps (my 1st example) then that beam should detonate the other 2 beams.
Yes, you should be able to cut your beams off, e.g. you fire a beam and then you can have the choice to detonate it in mid air or release the beam from your control, or if you are in a ps and you release your beam because you are losing and don't wanna be a moron and get smashed by both of the beams.
You should be able to actually gather energy to put into the attack rather than using JUST the turbo button.
Passing thru a beamtrail should damage the person, i dont think its possible to code the beamhead being cut off and another beam beginning.
So yea... thats about all i can think of atm.
Head-on = PS
3rd Party interference in a PS = Detonation of all 3 beams
Anything else = Deflection
Generic beam secondary fire option in 1.2 is Generic Ball!KelesK said:Generic Beam
Primary - As it is currently
Secondary - Much alike the renzoku, only a larger ki cost
hmm if i were to be completely honest... ignoring the generic beam idea id sayKelesK said:cmon magmus gimme some thumbs, what you think of the idea?
thats what i was thinking but i wasnt sure if it was in the series, thats what it is then! TY :]Orbit said:I think the mouthblast's second fire should be like what buu did in the end of episode 320. He charcged it for a sec and then shot a weak mouthblast without a trail and probably uncontrollable.
I remember when someone was asking me about Mouthblast having any charges above 2 seconds..I laughed at them..*posted lots of examples*..Yes, Buu's final blast of the many "Buu Spit" attacks was "gigantical" and took about 6 seconds to fully get out of his mouth a spew it at Majin Vegeta.Orbit said:I think the mouthblast's second fire should be like what buu did in the end of episode 320. He charcged it for a sec and then shot a weak mouthblast without a trail and probably uncontrollable.
:yes: Realy great ideas, especially the wave attacks.KelesK said:Generic Beam
Primary - As it is currently
Secondary - EDIT: Generic Ball (Thx Magmus :yes: )
Kamehameha
Primary - As it is currently
Secondary - A wave of energy (Gohan vs. Cell)
Gallit Gun
Primary - As it is currently
Secondary - A wave of energy
Masenko
Primary - A short beam charge where hands are placed one behind the other for support, outstreched infront of the player.
Secondary - Hands raised above the players head (Like it is now I belive and if not watch the Gohan vs. Cell Kamehameha PS and watch Picollo shoot a Masenko at cell), longer charge time, more powerful
Big Bang Attack (Yes, Really!)
Primary - As it is currently
Secondary - A controllable beam, charge time is the same, you cannot move whilst charging
Final Flash
Primary - A fast charged, uncontrolable ball (Goku vs. Majin Vegeta)
Secondary - A slow charged but immensly powerful wave of energy i.e. it absorbs people instead of blowing up on contact (Vegeta vs. Cell)
Mouth Blast
Primary - As it is currently
Secondary - EDIT: Short charge, weak, uncontollable blast; no trail (Thx Orbit)
Burning Attack
Primary - Much alike the current one, but the strength and charge time needs to be boosted slightly
Secondary - A quickly charged ball that is thrown, charge time and strength is as it is now
As stated before, a "wave" is a blast that will absorb a player rather than exploding on contact. Obviously waves of energy are ki hungry attacks and take much longer to charge up. This would have to be done to keep wave spammage out of the question.
The way a wave of energy would work is if a player blocks the blast, then a block struggle would begin. During this time the player does not fight to throw the beam back at his/her opponent but instead trys to get out of the wave of energy. During the BS a player gathers up energy to sheild himself from the attack or even push thru the wave and attack the person firing the wave.
The way it would work if you were blocking would be that if the player wins, the wave of energy is dissipated, if he loses, well he gets carried off by the wave of energy untill it either hits a wall (the wave does not detonate when comming in contact with a wall it just splashes out, like water hitting a rock), or the waves energy dies off.
If the player is trying to push thru the wave though it is a much different case, but can only be done if a player is at a much higher PL than the person firing the wave (maybe 1mill higher?), this is done by blocking the initial wave and then swooping towards the attacker using the chain swoop feature being introduced into 1.2. If you win then you get to melee the crap out of the 'not-so-kind' person who fired the wave at you, if you lose e.g. you run out of energy, or the other person plain overpowers you, then you are throw away with the wave.
I did not mention before that waves are uncontrollable and once fired the only way to get rid of it is to dissipate the attack, e.g. stop putting energy into it AND you cannot move whilst charging a wave.
Please do NOT jump to conclusions about things I haven't stated, don't say such-and-such isn't fair because of another such-and-such, I have been extremely brief about everything I have put faward and you're prolly gunna make a fool of yourself, so don't go flaming me, just ask nicely and I'll explain it better, if you still think it's a bad idea, then you can flame me.
Also I am open to suggestions on what the Mouth Blast Secondary fire should be, I couldn't think of anything, as you can see.