Pikkon model o_o

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well heres a pikkon WIP that i was bugged to make by Zymeth -.-, that ive been working on for a couple of hours. and i didnt have that good of refs so yeah......







i'm also making him with the vest,cape and hat thing cuz again zymeth is bugging me for it o_o, jk :D

c&c
 
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lol zymeth is allready bugging you lmao.
though mayn many polys you´ve spend on head and arms my padawan (lmao joke)

but yeh alot of polys upon the head and i dont understand why you´ve added those small small fold, wich won´t be seeable? you might push them more out or just leave them, its saving polys and wastage. and might try to cut some polys in the head , i hope the hands will be done well, though whats polycount?
 
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the polycount is 1846 i guess i'lld o soemthing with the extra verts on his arms >.>, i still have to do his hands x.x
 
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and vest and cape.... but why dont you cut down polys on the head? ._."i think a full animate able hand will take you like 100 -150 tris and a normal esf ones only like 50-100 tris.
thought the normal esf ones are easy to skin heh
 
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i dont know i might lower the polies on his head >.>

anyways i like it cuz it makes it look smooth o_o

 
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Waist is bothering me. Polys on the head is too. If you have that many polys, why not model a mouth?

Torso also seems to small, legs too long.

Good base though.
 
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TF said:
though mayn many polys you´ve spend on head and arms my padawan
NO MORE JKA FOR JOO! =0

anyways looking nice, just lots of polys wasted on the head, you can get the same smooth view with less polys thats the whole meaning of wasted polys
 
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lol k, well heres a minor update, i removed some wasted polies >.>



EDIT

i made the hands >.>

2138 tris x.x
 

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