parrying melee

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Ok i was thinking of a way to counter melee, and i though of parry.

heres a stick figure pic of how it works.



now heres an explanation.

When somone charges at you planing on basic melee, if your not blocking you get hit. but if you block right at the point of impact. Then what will happen is what you see in the 3rd pic above. you push the fist/foot away to your side and spin around and kick them behind you like you see in the bottom 2. every character can have their own way of doing it to match their character. (e.g. Trunks using sword maybe and freiza using his tail.

i know theres bound to be people complain about "lag" issues. but most things are based on low ping. (like teleing away right before you get hit.) and dont play in high ping servers.

now for ping problems it could be like .25 of a second or so where it has to be right when you get hit.

idea is changed from dodging basic to adv.

(in the end its the teams desision on which gets blocked if its ever considered)
 
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I dont like it too much. Its already fairly easy to dodge simple melee if you know what you're doing. Teleport works, swooping works, and beam jumping works. This would probably turn melee into a waiting game (much like advanced melee). I'd prefer this worked with advanced melee. If you block when someone starts prepunching you, you can perform the parry which would then knock your opponent away. Nothing sucks like having to wait for the other guy to finish inputting arrows, so this would work very nicely.
 
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yah during my typing i though basic melee wouldnt be a good idea. ill change my idea to dodging adv melee that way even if its timed right basic melee will still hit but is blocked.
 
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Lag issues, would never work. If you find some other way to use it besides precise timing it might be alright. Building on what Zeonix said, perhaps just hold right click while you block to initiate it?
 

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Pain said:
Lag issues, would never work. If you find some other way to use it besides precise timing it might be alright. Building on what Zeonix said, perhaps just hold right click while you block to initiate it?
Whats to stop you from spamming that then?
 
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I like it, it is possible to something like it already, such as block imple melee, and right before they fly/teleport away, you turn a bit and simple melee them down. but this would make it a lot easier. Why not only be able to dothis when you are in turbo? And working for only Adv. melee is good.

And spamming is already a live, such as regular block can be used all the time. EVERYTHING in this game can be used reptitively; spiritbomb, pre-punch, throwing, roll hit, ki blobs, ect. So this I see no problem with.
 
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@ Hybrid: Im gonna go ahead and say ki. The parry (although i think its more of a counter now) will drain half (or 3/4) of your ki bar. That should keep the spammage down a bit.
 
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Could put a window on it or whatever, but precise timing has lag issues.

Anyway, if someone wants to spam a block let them. It only makes it easier to kill them :p.
 
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that would sound nice , thou it seems to me like it would be much simlar to a swing , (damit they should remove swining from 1.2 coz it's a move for pussies who can't fight in adv melee) it's an interesting squecne of events thou that sounds nice for the idea
 
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lag issures is not a factor, if you dont think u can do it then shouldnt. anyone can adjust to their delay, if its half a second then press it a half a second before they hit you.

"Lag" is an excuse and isnt always there.
 
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RavenTrunks said:
lag issures is not a factor, if you dont think u can do it then shouldnt. anyone can adjust to their delay, if its half a second then press it a half a second before they hit you.

"Lag" is an excuse and isnt always there.

Heh, yes, you can try and match your reflexes with your ping, but it's not very easy. Especially if you had to hit a button at point of impact... it's much easier to say than do, especially if you own a cable connection.
 
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RavenTrunks said:
lag issures is not a factor, if you dont think u can do it then shouldnt. anyone can adjust to their delay, if its half a second then press it a half a second before they hit you.

"Lag" is an excuse and isnt always there.
That's the thing about lag, it's not always constant. Sometimes you may be at a half second delay, other times you could be over two. It's nearly impossible to compensate for something like that accurately.

I wouldn't blow it off that easily seeing as it is a legitimate claim. If you are beating someone with 250+ ping, I think it's safe to assume he might do better in even ping.
 
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if its that bad why play online games? 2 second delay is too much anyways, thats when you just find something faster. games are designed with instant reactions, you press trigger bullet goes instantly.

in the end, games are not lag friendly.
 
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You press tele...and you wait o_O.

Anyway, I like Pain's "press right click after holding block" idea. As i said before, ki the amount of ki required to do it would cut down on spammage. Then again, this could significantly increase the amount of times a person blocks, which could also become annoying.
 
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that idea is too easy to use. pressing block at the point of impact is harder than you think with low ping, its not something that could be constantly used, its something to master.

also theirs a risk of hitting it too late where u get hit, so shouldnt be done all the time.
 
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I didnt mean at the moment of impact either. Anything that requires you to press a key at the moment of impact just wont work in an online game.
 
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If you need to make a time frame try this.

Hold block and then hold right click to enter parry stance. Think Viewtifull Joe and the slow mo power but much faster. This stance eats up all of your KI within two seconds, and if you are hit, a large chunk is taken out of your KI. Therefore, giving you a timing window, and implimenting what Zeonix has been saying. If your KI is too low, you won't be able to do it. If you wait too long with it, you'll only be at a disadvantage.

If you really want to bear down on the spam part of any of this, put a one second window on when you can use it. Press block and you'll have one second to enter parry stance. Once in parry stance you'll have two seconds (at full ki) to parry a hit. If you let go of right click at anytime you leave parry stance and cannot go back on that same block.
 
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Zeonix said:
I didnt mean at the moment of impact either. Anything that requires you to press a key at the moment of impact just wont work in an online game.
capcom vs snk 2 is online and i play it.

and a pary stance? it can be spotted and all you have to do is do the other melee to avoid it.

it cant really be spamed at all because it will only parry one choice of melee, if your getting parryed then do the other melee and it wont work.
 

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