There's a few units space between the water and the ground brush underneath it in the esf_gero map, you can run around normally under the water when you touch the bottom, and there's obviously no air restrictions.
not only on esf_gero. i also expirienced that when i tested my own maps. i tried to get rid of that by changing the waterblock in hammer but its no use. i think its a bug in the esf code
Yeah just made a little test map, 0 units between the water (!Texture) brush and the solid brush, and I could run around underneath the water. Tried again using a func_water brush but the result was the same, this is a bug in the code.
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