No hit into "air" (invisible wall)

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I'm wondering if player which is thrown into air and has reached invisible wall (map limit) will crash into that "wall" or he will just stop (as I'd suggest)? That way ESF would become a bit more realistic, wouldn't it?
 
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hleV said:
I'm wondering if player which is thrown into air and has reached invisible wall (map limit) will crash into that "wall" or he will just stop (as I'd suggest)? That way ESF would become a bit more realistic, wouldn't it?
This was brought up before regarding beams.
Its a good question, I think it should be left as it is.
 
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I think it should be instant recovery from the skybox.

The problem is that HL sees the skybox as a standard brush. So it acts like the rest of the map.

If we made a special entity and forced all mappers to use that for the skybox then we could probably solve the problem of getting smashed against the skybox.
 

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I've seen how that was done in Battlearena and it was horrible. If what you're thinking of Grega is anything like that, than please god no.
 
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No.

Battlearena had a simple trigger push.

Im thinking of instead of hiting the wall of the skybox your character does a normall recovery.
 
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Grega said:
The problem is that HL sees the skybox as a standard brush. So it acts like the rest of the map.
Damn. -_-
 

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